# Home Sweet Home Update: All New Content and Release Date

What the Home Sweet Home update (Palworld 0.7.0) added — the ULTRAKILL collab weapons and armor, the Hartalis raid boss, 36 triangular building parts, Paint Mode, experimental PvP and five new implants.

Source: https://palworld-db.com/guides/home-sweet-home-update
Updated: 2026-08-17

**Home Sweet Home is Palworld version 0.7.0, released December 17, 2025** — the base-building update that also carried the ULTRAKILL crossover, the [Hartalis raid boss](https://palworld-db.com/pal/hartalis) and the first experimental PvP toggle. Everything below is still sitting in your game today: the exact gear stats, what Hartalis drops, the new building parts, and the five implants nobody talks about.

## Home Sweet Home Release Date and Version

The update landed on all three platforms the same day rather than rolling out in stages, and it was free — no season pass, no paid add-on. It was the last of the old-style content versions before development turned toward 1.0, which is why it is so dense: a crossover, a raid boss, a building overhaul and a combat rework all shipped together. Five weeks later **0.7.1** arrived as the clean-up pass, so if a server is stuck on 0.7.0 it is one patch behind the end of that line.

| Detail | Home Sweet Home |
| --- | --- |
| Update name | **Home Sweet Home** — bundled with the Palworld x ULTRAKILL collab |
| Version | **0.7.0** |
| Release date | **December 17, 2025** |
| Platforms | PC, Xbox and PS5 — same day |
| Cost | Free — part of the base game |
| Follow-up patch | **0.7.1**, January 22, 2026 |
| Headline additions | ULTRAKILL gear, [Hartalis](https://palworld-db.com/pal/hartalis), Raid Battlefields, Paint Mode, experimental PvP |

## Everything Home Sweet Home Added

The crossover gear is the part people remember, but the building content is the part you use every single session. Four collab equipment lines, one raid boss with its own summoning chain, 36 triangular building pieces spread across every structure set, and five implants that quietly changed how base loadouts get built. The table below is the whole shipment at a glance — each row expands into its own section further down.

| Category | Count | What's in it |
| --- | --- | --- |
| Collab weapons | **2** | [Marksman Revolver](https://palworld-db.com/item/OctaviaRevolver) and [Core Eject Shotgun](https://palworld-db.com/item/OctaviaShotgun), each with a Legendary tier |
| Collab armor | **2** | [V1 Armor](https://palworld-db.com/item/Octavia001_Armor) and [V2 Armor](https://palworld-db.com/item/Octavia002_Armor), each with a Legendary tier |
| New raid boss | **1** | [Hartalis](https://palworld-db.com/pal/hartalis), the King of Salvation — Lv 70 and Lv 80 versions |
| New consumables | **3** | Hartalis Slab, Hartalis (Ultra) Slab and their fragments |
| New Pal gear | **1** | [Hartalis Saddle](https://palworld-db.com/item/SkillUnlock_LegendDeer) |
| New head armor | **1** | [Crown of Salvation](https://palworld-db.com/item/HeadEquip046), only from the Lv 80 fight |
| Triangular build parts | **36** | 5-6 per structure set, all in the Foundations tab |
| New implants | **5** | Mine Foreman, Logging Foreman, Fine Furs, Sleek Stroke, Work Slave |
| Systems | **4** | Paint Mode, Raid Battlefields, experimental PvP, Steam Workshop mods |

## ULTRAKILL Collab Weapons

Both collab guns fire endlessly — they never consume ammo, which is the single biggest reason to carry one long after their raw numbers stop impressing. Judge the attack values against their own class only: the Legendary [Marksman Revolver](https://palworld-db.com/item/OctaviaRevolver_5)'s 625 attack ties it for third among handguns, well behind the Old Revolver's 1,500, and the Legendary [Core Eject Shotgun](https://palworld-db.com/item/OctaviaShotgun_5)'s 575 puts it third among shotguns under the Prototype Shotgun. Comparing a revolver's number to an assault rifle's tells you nothing.

| Weapon | Class | Base attack | Legendary attack | Durability (base / Legendary) |
| --- | --- | --- | --- | --- |
| [Marksman Revolver](https://palworld-db.com/item/OctaviaRevolver) | Handgun | **250** | **625** | 400 / 2,400 |
| [Core Eject Shotgun](https://palworld-db.com/item/OctaviaShotgun) | Shotgun | **230** | **575** | 150 / 600 |

The interesting part is what they do to your Pal Sphere button. Equipping the Marksman Revolver replaces sphere throws with a Coin Toss, and shooting the coin mid-air ricochets the bullet into enemies. The Core Eject Shotgun swaps the throw for a Core Eject you can hold to charge for extra range — and a core hit by a Marksman Revolver bullet detonates. Run both together and the combo is the whole point of the pair; run one alone and you lose half the kit.

| Weapon | Base craft cost | Legendary craft cost |
| --- | --- | --- |
| [Marksman Revolver](https://palworld-db.com/item/OctaviaRevolver) | 60 [Ingot](https://palworld-db.com/item/CopperIngot) · 15 [High Quality Pal Oil](https://palworld-db.com/item/PalOil) · 30 [Electric Organ](https://palworld-db.com/item/ElectricOrgan) | 120 Ingot · 30 High Quality Pal Oil · 60 Electric Organ · 5 [Ancient Civilization Parts](https://palworld-db.com/item/PalCrystal_Ex) |
| [Core Eject Shotgun](https://palworld-db.com/item/OctaviaShotgun) | 80 [Pal Metal Ingot](https://palworld-db.com/item/StealIngot) · 65 [Plasteel](https://palworld-db.com/item/Plastic) · 32 [Carbon Fiber](https://palworld-db.com/item/CarbonFiber) · 40 [Flame Organ](https://palworld-db.com/item/FireOrgan) | 160 Pal Metal Ingot · 130 Plasteel · 64 Carbon Fiber · 80 Flame Organ · 8 Ancient Civilization Parts |

## V1 and V2 Armor Stats

These two are not the same kind of armor and picking by rarity alone will burn you. **V1 is the sustain piece** — it carries **Blood Is Fuel**, which repairs the armor automatically whenever you deal damage in combat, so it never needs a repair bench mid-fight. **V2 dropped that system for plating**, and at Legendary its 750 defense is ninth-best among all body armor in the game, though still a long way under Ancient Armor's 1,092. The base V2 is the strange one: 600 defense with only 215 HP, which makes it a flat damage wall rather than a health buffer.

| Armor | Tier | Defense | HP | Durability | Effects |
| --- | --- | --- | --- | --- | --- |
| [V1 Armor](https://palworld-db.com/item/Octavia001_Armor) | Base | 51 | 806 | 1,450 | Blood Is Fuel · Cold Resistance Lv. 1 · Heat Resistance Lv. 1 |
| [V1 Armor](https://palworld-db.com/item/Octavia001_Armor) | Legendary | **608** | **2,112** | 72,000 | Blood Is Fuel · Cold/Heat Resistance Lv. 2 · Attack Up (S) Lv. 4 |
| [V2 Armor](https://palworld-db.com/item/Octavia002_Armor) | Base | 600 | 215 | 19,000 | Cold Resistance Lv. 2 · Heat Resistance Lv. 2 |
| [V2 Armor](https://palworld-db.com/item/Octavia002_Armor) | Legendary | **750** | **1,900** | 72,000 | Cold/Heat Resistance Lv. 2 · Attack Up (S) Lv. 4 |

Cost-wise V1 is by far the cheaper project. The base version wants 30 [Ingot](https://palworld-db.com/item/CopperIngot) and 15 [High Quality Pal Oil](https://palworld-db.com/item/PalOil) — that is a mid-game shopping list. Legendary V1 scales to 270 Ingot, 85 High Quality Pal Oil and 5 [Ancient Civilization Parts](https://palworld-db.com/item/PalCrystal_Ex). V2 is the endgame build at 270 [Plasteel](https://palworld-db.com/item/Plastic), 202 [Pal Metal Ingot](https://palworld-db.com/item/StealIngot), 80 [High Quality Cloth](https://palworld-db.com/item/Cloth2) and 10 Ancient Civilization Parts, so plan the Plasteel line before you commit.

## How to Unlock the ULTRAKILL Collab Sets

Both sets are Ancient technology nodes, not world drops, so you buy them with Ancient Technology Points in the [Palworld technology tree](https://palworld-db.com/tech) rather than hunting them. Each node unlocks a weapon and an armor piece together — you cannot split them. Set 1 opens early enough at level 32 that Blood Is Fuel carries you through the whole mid-game, which makes it the better first purchase of the two if points are tight.

| Tech node | Level | Cost | Unlocks |
| --- | --- | --- | --- |
| ULTRAKILL Collab Set 1 | **32** | **3** Ancient Technology Points | [V1 Armor](https://palworld-db.com/item/Octavia001_Armor) + [Marksman Revolver](https://palworld-db.com/item/OctaviaRevolver) |
| ULTRAKILL Collab Set 2 | **56** | **5** Ancient Technology Points | [V2 Armor](https://palworld-db.com/item/Octavia002_Armor) + [Core Eject Shotgun](https://palworld-db.com/item/OctaviaShotgun) |

The Legendary tiers work differently again. None of the four appear in cavern chests, faction camps or supply drops — the only source is the [Arena Shop](https://palworld-db.com/arena), paid for in Battle Tickets. Armor schematics run 1,000 tickets each and the two weapon schematics run 1,300, so a full Legendary collab kit is 4,600 tickets. That is a grind, but it is a predictable one, which is more than most Legendary schematics can say.

| Schematic | Source | Price |
| --- | --- | --- |
| [V1 Armor Schematic 4](https://palworld-db.com/item/Blueprint_Octavia001_Armor_5) | Arena Shop | **1,000** Battle Tickets |
| [V2 Armor Schematic 4](https://palworld-db.com/item/Blueprint_Octavia002_Armor_5) | Arena Shop | **1,000** Battle Tickets |
| [Marksman Revolver Schematic 4](https://palworld-db.com/item/Blueprint_OctaviaRevolver_5) | Arena Shop | **1,300** Battle Tickets |
| [Core Eject Shotgun Schematic 4](https://palworld-db.com/item/Blueprint_OctaviaShotgun_5) | Arena Shop | **1,300** Battle Tickets |

> **Tip.** The collab event ended, but none of this gear left with it. Both tech nodes and all four Arena Shop schematics are permanent, so you can still build the whole ULTRAKILL kit from a fresh save today.

## Hartalis, the New Raid Boss

**King of Salvation, Hartalis** is the update's headline fight and a genuinely good Pal to own afterwards. It is a Neutral-element Large Pal with 130 shot attack — the highest of its three offensive stats — and a 1,900 ride sprint that puts it among the faster ground mounts. Its partner skill, **Sacred Barrier**, is the reason people keep it: paired with the saddle it generates a barrier that eats incoming attacks. As a worker it is a level 7 Gathering and level 7 Lumbering Pal, which is top-shelf for both jobs.

| Stat | Hartalis |
| --- | --- |
| Paldeck No. | **197** |
| Element | Neutral |
| Size | Large |
| HP / Melee / Shot / Defense | 135 / 100 / **130** / 110 |
| Ride sprint speed | **1,900** |
| Partner skill | **Sacred Barrier** |
| Work suitability | Gathering **7** · Lumbering **7** |
| Summon levels | **Lv 70** (Slab) · **Lv 80** (Ultra Slab) |
| Signature skills | Holy Burst (700 power) · Sacred Rain (800 power) · Divine Wing (700 power) |

### Hartalis Raid Drops

Both versions drop their full reward table at 100% — there is no rate gambling here, only a question of which fight you can survive. The Lv 70 run is the farming loop: it always returns 4-7 [Ancient Civilization Core](https://palworld-db.com/item/AncientParts2), 4-6 [Training Crystal](https://palworld-db.com/item/LvUP_01), a [Skill Fruit: Holy Burst](https://palworld-db.com/item/SkillCard_HolyBlast) and, critically, an Ultra Slab — so beating Lv 70 once permanently funds your Lv 80 attempts. The Lv 80 fight doubles the cores and crystals and is the **only** source of the [Crown of Salvation](https://palworld-db.com/item/HeadEquip046).

| Reward | Lv 70 Hartalis | Lv 80 Hartalis (Ultra) |
| --- | --- | --- |
| [Ancient Civilization Core](https://palworld-db.com/item/AncientParts2) | **4-7** at 100% | **10** at 100% |
| [Training Crystal](https://palworld-db.com/item/LvUP_01) | **4-6** at 100% | **10** at 100% |
| [Hartalis (Ultra) Slab](https://palworld-db.com/item/PalSummon_LegendDeer_2) | **1** at 100% | **1** at 100% |
| [Skill Fruit: Holy Burst](https://palworld-db.com/item/SkillCard_HolyBlast) | **1** at 100% | — |
| [Crown of Salvation](https://palworld-db.com/item/HeadEquip046) | — | **1** at 100% |
| Work handbook (your choice) | **1** Applied Kindling / Watering / Planting Handbook I | **2** of your chosen handbook |

### How to Get Hartalis Slabs

A [Hartalis Slab](https://palworld-db.com/item/PalSummon_LegendDeer) is crafted from **4 [Hartalis Slab Fragments](https://palworld-db.com/item/PalSummon_LegendDeer_Parts)**, and the fragments come from two places. Expeditions are the passive route — six of them can return 1-2 fragments each, four on a 60-minute Hard timer and two on a 120-minute Very Hard timer, so a rotating expedition board quietly builds slabs while you play. The active route is chest and enemy-camp boss stash looting in the late-game regions. The [Ultra Slab](https://palworld-db.com/item/PalSummon_LegendDeer_2) is not farmable this way at all: you earn Ultra Fragments and Ultra Slabs by beating Hartalis itself.

| Fragment source | Type | Detail |
| --- | --- | --- |
| Celestial Sakura Cavern · Dark Cave of Feybreak · Sunreach Isle · World Tree Subterrenean City Ruins | [Expedition](https://palworld-db.com/expeditions) (Hard) | 60 minutes · **1-2** fragments |
| Ancient Feybreak Ruins · Sunreach Dragon Husk | [Expedition](https://palworld-db.com/expeditions) (Very Hard) | 120 minutes · **1-2** fragments |
| Chests in Sakurajima, Feybreak and Sunreach Isle | World loot | Grade 3 chests |
| Enemy camp boss stashes — Snowfields, Sakurajima, Feybreak, Sunreach Isle | World loot | Includes sea-base camps |

### Hartalis Saddle and Raid Battlefields

Once you have caught Hartalis, the [Hartalis Saddle](https://palworld-db.com/item/SkillUnlock_LegendDeer) is what turns it into a mount — and it is not a cosmetic unlock, since the saddle is what grants the attack-blocking barrier while riding. Budget **60 [Leather](https://palworld-db.com/item/Leather), 48 [High Quality Cloth](https://palworld-db.com/item/Cloth2), 48 [Coralum Ingot](https://palworld-db.com/item/ManganeseIngot) and 200 [Paldium Fragment](https://palworld-db.com/item/Pal_crystal_S)** for it. The other half of the raid change is **Raid Battlefields**, an option at the [Summoning Altar](https://palworld-db.com/structures) that moves the fight to a separate arena instead of wrecking your base — if you have ever lost a wall to a raid boss, use it.

## New Building Parts and Paint Mode

This is the update's namesake and the change with the longest tail. Every structure set got triangular geometry — foundations, walls, inverted walls, roofs and corner roofs — which is what finally lets you build angled rooms and proper hipped roofs instead of boxes. There are **36 triangular parts in total**, and they are distributed evenly enough that no set is left out: Japanese-Style got six because it has two roof variants, and every other set got five. The Foundations tab now holds 132 pieces out of the game's [485 total structures](https://palworld-db.com/guides/list-of-all-base-structures).

| Structure set | Triangular parts | Foundation parts total | Triangular foundation cost |
| --- | --- | --- | --- |
|  | **5** | 20 | 2 [Wood](https://palworld-db.com/item/Wood) |
|  | **5** | 16 | 3 [Stone](https://palworld-db.com/item/Stone) |
|  | **5** | 16 | 1 [Ingot](https://palworld-db.com/item/CopperIngot) · 2 Stone |
|  | **5** | 19 | 1 Stone · 2 [Paldium Fragment](https://palworld-db.com/item/Pal_crystal_S) |
|  | **5** | 19 | 1 [Polymer](https://palworld-db.com/item/Polymer) |
|  | **5** | 19 | 2 [Soralite Ingot](https://palworld-db.com/item/SkyislandIngot) |
|  | **6** | 23 | 4 [Hardwood](https://palworld-db.com/item/Wood_Fine) |

### How to Use Paint Mode

Paint Mode lets you recolour base structures, and the controls are two keys deep. The catch worth knowing before you plan a colour scheme: it only works on the **Foundations tab** — walls, floors, stairs and roofs. Furniture, production benches and storage keep their default look no matter what you point at them, so a themed base still comes down to which structure set you picked. The Build Menu itself was also rebuilt in this update, so the layout you remember from earlier versions is gone.

- Press **B** to open the Build Menu.
- Press **P** to switch into Paint Mode.
- Point at a Foundations-tab structure and **left click** to apply the colour.
- Anything outside the Foundations tab will simply refuse the paint.

## Experimental PvP

0.7.0 added a server-level PvP toggle, and it is still labelled experimental — expect rough balance rather than a finished mode. Flipping it on does far more than let players shoot each other: it rewrites base ownership rules, damage multipliers and even how far away nameplates render. The two changes that catch people out are hostile base Pals the moment you step into someone else's territory, and the block on building or repairing while your own base is under attack. Read the list before you enable it on a shared server, because half of it is not reversible mid-session.

- Players can damage each other directly.
- Entering another player's base turns their base Pals hostile.
- Increased damage against flying players and mounted Pals.
- Reduced damage against summoned and base Pals.
- Chests owned by other guilds become accessible.
- Melee weapons deal reduced damage to other players' structures.
- Base Pals defend a wider area, and the minimum distance between neighbouring bases goes up.
- Nameplate and damage-number render distance changes.
- You get an alert when your base is attacked, and building or repairing inside it is locked during the attack.
- Some weapons use different range and damage values under PvP rules.

## Five New Implants

The two Foreman implants are the standouts and they are easy to misread: **Mine Foreman and Logging Foreman buff the player, not the Pal**. A Pal carrying Mine Foreman gives you 25% faster mining while it is out with you, which makes them partner-slot passives rather than base-worker passives. Work Slave is the opposite trade — 30% Craft Speed bought with 30% Shot Attack, which is a clean win on a Pal that never leaves the base and a real loss on anything you fight with. Fine Furs and Sleek Stroke are the low-rarity fillers, though a 3% swing in both directions on shop prices adds up over a long merchant run.

| Implant | Rarity | Effect | Best on |
| --- | --- | --- | --- |
| [Implant: Mine Foreman](https://palworld-db.com/item/PalPassiveSkillChange_TrainerMining_up1) | **2** | **+25%** player mining efficiency | Your partner Pal while ore farming |
| [Implant: Logging Foreman](https://palworld-db.com/item/PalPassiveSkillChange_TrainerLogging_up1) | **2** | **+25%** player logging efficiency | Your partner Pal while wood farming |
| [Implant: Work Slave](https://palworld-db.com/item/PalPassiveSkillChange_PAL_CorporateSlave) | 1 | **+30%** Craft Speed, **-30%** Shot Attack | Pure base workers only |
| [Implant: Sleek Stroke](https://palworld-db.com/item/PalPassiveSkillChange_SwimSpeed_up_1) | 1 | **+30%** movement speed on water | Water mounts |
| [Implant: Fine Furs](https://palworld-db.com/item/PalPassiveSkillChange_SalePrice_Up_2) | 1 | **+3%** sell value, **-3%** buy price | A trading partner Pal |

## Other Changes in Version 0.7.0

The smaller entries matter more than their bullet-point length suggests. Two active skills changed element outright — [Broncherry](https://palworld-db.com/pal/broncherry)'s Muscle Slam went Neutral to Grass and [Rushoar](https://palworld-db.com/pal/rushoar)'s Reckless Charge went Neutral to Ground — which means both now get same-type damage bonuses on their own Pals, and both still carry those elements today. The base-health quality-of-life change is the one you feel daily: sickness and injury penalties on working Pals were cut, so a base no longer stalls out the moment one worker catches something.

| Change | Detail |
| --- | --- |
| Steam Workshop | Mods can be downloaded and installed directly from the Workshop |
| [Little Kinship Peach](https://palworld-db.com/item/AffectionFruit_02) | Now given by Pals you rescue from enemy camps — restores 10 SAN against the full [Kinship Peach](https://palworld-db.com/item/AffectionFruit_01)'s 100 |
| Status effects | Sickness and injury penalties on base-working Pals reduced |
| [Broncherry](https://palworld-db.com/pal/broncherry) | Muscle Slam changed from Neutral to **Grass** — 120 power, 8s cooldown, learned at Lv 15 |
| [Rushoar](https://palworld-db.com/pal/rushoar) | Reckless Charge changed from Neutral to **Ground** — 60 power, 4s cooldown, learned at Lv 1 |
| Item Decay Rate Multiplier | New world setting controlling how fast dropped items disappear |
| [Flopie](https://palworld-db.com/pal/flopie) | Fixed Helper Bunny failing to collect dropped items in the field |
| Pal pathfinding | Improved AI for reaching target locations inside a base |
| Summoned Pals | No longer attack visitors when set to attack aggressively |
| [Chillet](https://palworld-db.com/pal/chillet) | Unlisted change — walk animation switched from four-legged to two-legged |

> **Tip.** If you are picking up an old 0.7.0-era save, the fastest catch-up is the [technology tree](https://palworld-db.com/tech): both ULTRAKILL nodes are still purchasable, and 3 Ancient Technology Points at level 32 buys you a self-repairing chest piece plus an ammo-free sidearm — easily the best points-per-value trade in that part of the tree.

## Related Guides

**Home Sweet Home content:** [How to Beat the Hartalis Raid Boss](https://palworld-db.com/guides/how-to-beat-hartalis-raid-boss) · [How to Get Hartalis: Slab Locations and Raid Fight](https://palworld-db.com/guides/hartalis-raid-guide) · [Palworld Base Building Guide: All 7 Structure Sets](https://palworld-db.com/guides/base-building-guide) · [List of All 485 Base Structures](https://palworld-db.com/guides/list-of-all-base-structures)

**Gear and unlocks:** [Best Ancient Technology and How to Unlock](https://palworld-db.com/guides/best-ancient-technology) · [Best Armor at Every Tech Level](https://palworld-db.com/guides/best-armor-by-tech-level) · [Best Guns Tier List: All Guns Ranked](https://palworld-db.com/guides/all-guns-ranked) · [All Legendary Weapon Schematic Locations](https://palworld-db.com/guides/legendary-weapon-schematic-locations)

**Updates and versions:** [Palworld Patch Notes and Version History](https://palworld-db.com/guides/palworld-patch-notes) · [Tides of Terraria Update and All Content](https://palworld-db.com/guides/tides-of-terraria-update) · [Palworld 1.0 Update: All New Content](https://palworld-db.com/guides/palworld-1-0-update) · [Palworld Multiplayer Guide: Co-op and Servers](https://palworld-db.com/guides/multiplayer-guide) · [All Palworld Guides](https://palworld-db.com/guides)


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Palworld Database — every number on this page comes from the game's own data files.