# How to Beat Xenolord Raid Boss: Weakness, Team, and Drops

Xenolord summons at Level 65 with ×280 HP, ×5 damage and only 35% of your damage landing — the heaviest standard raid in the game. Here's the two elements it's weak to, why Ice is the safer of them, all eight attacks with power and cooldown, the gear to craft first, every reward, and the Level 80 Ultra.

Source: https://palworld-db.com/guides/how-to-beat-xenolord-raid-boss
Updated: 2026-08-17

[Xenolord](https://palworld-db.com/pal/xenolord) is the Level 65 raid boss you call down at a Summoning Altar, and it is the hardest of the four standard raids by a wide margin — **×280 HP**, **×5 damage** on everything it lands, and only **35% of your damage** getting through the hull. This guide covers the two elements it takes extra damage from and why one of them is the safe pick, the squad that survives its rotation, all eight attacks with power and cooldown, the gear worth crafting before you spend a slab, every reward the kill pays out, and what changes in the Level 80 Ultra.

## Xenolord Raid Stats and Weaknesses

The card below is the whole difficulty in a dozen rows. Xenolord is **Dark/Dragon**, which is unusual for a raid because *two* separate elements get a bonus on it — **Dragon** beats the Dark half and **Ice** beats the Dragon half. That is the good news. The bad news is arithmetic: ×280 health while 65% of your damage is shaved off means you are chewing through roughly **800 times** what a normal Pal's health bar would cost you, more than double the next hardest standard raid, and every hit it lands arrives at five times normal. Both numbers are the worst of the four standard fights. Compare all five side by side on [the raid boss list with every battle multiplier](https://palworld-db.com/raid-bosses).

|  | Standard Xenolord Raid |
| --- | --- |
| Boss | [Xenolord](https://palworld-db.com/pal/xenolord) |
| Elements | Dark / Dragon |
| Weak to | Dragon (beats Dark) and Ice (beats Dragon) — two options, not one |
| Summon level | 65 |
| HP multiplier | ×280 — the highest of the four standard raids |
| Damage it deals | ×5 — also the highest of the four |
| Damage it takes | ×0.35 — nearly two-thirds of your output disappears |
| Cooldown rate | ×2 — the same rate every raid uses |
| Effective health | ~800× a normal Pal's bar, against ~360× for Hartalis and ~350× for Blazamut Ryu |
| Innate passives | Invader (+30% Dark and Dragon damage) and Otherworldly Cells (+10% attack, 15% less Fire and Lightning damage taken) |
| Paldeck | #196 |
| Summon cost | [Xenolord Slab](https://palworld-db.com/item/PalSummon_DarkMechaDragon), built from 4× [Xenolord Slab Fragment](https://palworld-db.com/item/PalSummon_DarkMechaDragon_Parts) |
| Headline reward | [Dragon Skill Fruit: Dragon Meteor](https://palworld-db.com/item/SkillCard_DragonMeteor) plus a [Xenolord (Ultra) Slab](https://palworld-db.com/item/PalSummon_DarkMechaDragon_2), every clear |

## What You Need Before You Summon It

The slab is spent whether you win or lose, so treat this as a gate rather than a suggestion. The altar itself is cheap and early at Technology 33, but the gear that makes an 800× health pool survivable sits at the top of the tree — the [Beam Launcher](https://palworld-db.com/item/BeamLauncher) at Technology 80, the [Laser Sword](https://palworld-db.com/item/SkyBeamSword) at 73, and the Ancient armour line from 68 up. Xenolord hits harder than any other standard raid, so the armour matters more here than in the Bellanoir or Blazamut Ryu fights; if you are still wearing Pal Metal, go farm fragments instead. [The Xenolord slab and fragment guide](https://palworld-db.com/guides/xenolord-raid-guide) lists which expeditions and chests pay them out, and the two hard expeditions that guarantee one each.

| Requirement | What it costs |
| --- | --- |
| [Summoning Altar](https://palworld-db.com/item/PalSummon) | Technology 33 — the same altar every raid uses |
| [Xenolord Slab](https://palworld-db.com/item/PalSummon_DarkMechaDragon) | 4× [Xenolord Slab Fragment](https://palworld-db.com/item/PalSummon_DarkMechaDragon_Parts) — the hard Volcano and hard Snow [Pal Expeditions](https://palworld-db.com/expeditions) each guarantee one |
| A maxed Ice or Dragon attacker | Any Pal from the team table below, condensed and levelled |
| Ancient-tier armour | Technology 68+ for [Ancient Armor](https://palworld-db.com/item/AncientArmor) (800 defense) and [Ancient Helm](https://palworld-db.com/item/AncientHelmet) (500 defense) |
| An endgame weapon | Technology 65–80 — see the gear table |
| A stack of typed grenades | [Ice Grenades](https://palworld-db.com/item/FragGrenade_Ice) at Technology 29 or [Dragon Grenades](https://palworld-db.com/item/FragGrenade_Dragon) at 42 — the only weapons in your own hands that hit a weakness |
| No Dark Pals in the party | Six of its eight attacks are Dragon-element, and Dragon is what beats Dark |

## Why Ice Beats Dragon as the Answer

Both weaknesses deal the same bonus damage, so the choice comes down to what happens on the return swing — and that is where Ice quietly wins. On [the element chart and counter finder](https://palworld-db.com/types), Ice is only punished by Fire, and Xenolord does not own a single Fire move. Dragon is only punished by Ice, and Xenolord does not own one of those either. So both weaknesses are defensively clean, but a Dragon Pal is walking into a rotation of **six Dragon attacks** that its own typing does nothing about, while Ice Pals like [Frostallion](https://palworld-db.com/pal/frostallion) simply take flat damage across the whole kit. Where it actually matters is the trap: Xenolord's Dragon moves get a bonus on **Dark** Pals, and its two Dark moves get a bonus on **Neutral** ones. Those are the two typings to leave in the box.

| Matchup | Result |
| --- | --- |
| Ice attacking Xenolord | Bonus damage — Ice beats the Dragon half |
| Dragon attacking Xenolord | Bonus damage — Dragon beats the Dark half |
| Its six Dragon moves vs your Dark Pals | Bonus damage against you — the single worst squad you can bring |
| Its two Dark moves vs your Neutral Pals | Bonus damage against you — bench Neutral as well |
| Its whole kit vs an Ice or Dragon Pal | Flat damage — neither typing is punished by anything it owns |
| Fire or Electric attacks on Xenolord | No bonus, and Otherworldly Cells cuts 15% off the top — the worst of both |

## Best Pals to Bring Against Xenolord

[Frostallion](https://palworld-db.com/pal/frostallion) is the clean best pick and it isn't close. It hits the weakness, takes nothing extra back, carries the joint-highest attack of any Ice Pal at 140 ranged on the bulkiest Ice frame in the game (140 HP, 120 defense), and turns up with **Legend** and **Ice Emperor** already baked in — +20% attack, +20% defense and +30% Ice damage before you spend a passive slot. It also learns **Crystal Wing** at 700 power, tied for the strongest Ice move available. On the Dragon side [Jetragon](https://palworld-db.com/pal/jetragon) is the mirror image with **Legend** and **Divine Dragon** innate and **Beam Comet** at 700, though both are Level 60–70 alphas that take a fight to get. If you need something you can go catch this afternoon, [Shaolong](https://palworld-db.com/pal/shaolong) is the pick: 135 ranged attack on a 140 HP / 120 defense body, **Meteorain** at 700 power, and 126 spawn points on [the interactive map](https://palworld-db.com/map?pal=BlueSkyDragon). [Bastigor](https://palworld-db.com/pal/bastigor) is its Ice equivalent, and [Jormuntide Ignis](https://palworld-db.com/pal/jormuntide-ignis) hits the hardest number on the list at 150 melee if you can keep 100 defense alive through a ×5 hit.

| Pal | Element | Attack | HP / Def | Why bring it |
| --- | --- | --- | --- | --- |
| [Frostallion](https://palworld-db.com/pal/frostallion) | Ice | 140 ranged | 140 / 120 | Best in the fight — innate Legend and Ice Emperor, most health of any Ice Pal, and Crystal Wing at 700 power. Level 60 alpha |
| [Jetragon](https://palworld-db.com/pal/jetragon) | Dragon | 140 ranged | 115 / 120 | The Dragon-side equivalent: innate Legend and Divine Dragon, plus Beam Comet at 700. Level 70 alpha, so it is the harder catch |
| [Cryolinx](https://palworld-db.com/pal/cryolinx) | Ice | 140 melee | 100 / 110 | Ties the top Ice attack number and spawns wild across 78 points — no boss fight needed, but 100 HP means it trades |
| [Shaolong](https://palworld-db.com/pal/shaolong) | Dragon / Water | 135 ranged | 140 / 120 | The accessible answer — raid-grade bulk, Meteorain at 700, and 126 spawn points on [the map](https://palworld-db.com/map?pal=BlueSkyDragon) |
| [Bastigor](https://palworld-db.com/pal/bastigor) | Ice | 130 ranged | 140 / 120 | Ties Frostallion's health and defense with Double Blizzard Spike at 700 power, across 138 spawn points |
| [Jormuntide Ignis](https://palworld-db.com/pal/jormuntide-ignis) | Dragon / Fire | 150 melee | 130 / 100 | The highest attack of any Dragon Pal, but 100 defense in melee range against ×5 damage is a real gamble |
| [Blazamut Ryu](https://palworld-db.com/pal/blazamut-ryu) | Dragon / Fire | 150 melee | 105 / 125 | Ties the top attack with Magna Crush at 700 — the payoff if you already cleared [its own raid](https://palworld-db.com/guides/blazamut-ryu-raid-guide) |
| [Orserk](https://palworld-db.com/pal/orserk) | Dragon / Electric | 130 ranged | 120 / 115 | Balanced and catchable at 66 spawn points; use its Dragon moves, since the Electric ones get cut by 15% |
| [Loupmoon Cryst](https://palworld-db.com/pal/loupmoon-cryst) | Ice | 130 melee | 80 / 80 | Budget starter with 583 spawn points, but 80 defense dies to a single landed hit — damage only, never a frontline |

### Pals to Leave at Home

The Dark/Dragon Pals are the trap, because they look like the perfect answer and are the worst possible pick. [Astegon](https://palworld-db.com/pal/astegon), [Eidrolon](https://palworld-db.com/pal/eidrolon) and [Vanwyrm Cryst](https://palworld-db.com/pal/vanwyrm-cryst) all deal bonus damage to Xenolord and all eat bonus damage from its six Dragon attacks in return, at ×5 — the trade is nowhere close to worth it. The same goes for pure Dark heavyweights like [Necromus](https://palworld-db.com/pal/necromus) and [Bellanoir Libero](https://palworld-db.com/pal/bellanoir-libero), which is the exact inversion of [the Hartalis fight](https://palworld-db.com/guides/how-to-beat-hartalis-raid-boss) where that pair is the correct core. And skip [Xenogard](https://palworld-db.com/pal/xenogard) on flavour grounds alone: it shares Xenolord's Otherworldly Cells, not a counter to it.

Astegon, Eidrolon, Vanwyrm Cryst, Necromus, Bellanoir Libero, Xenogard

### The Passive Stack That Doubles an Ice Attacker

Four passive slots, and because this boss has two weaknesses there are more useful boosters than usual. On an Ice Pal, **Ice Emperor** and **Siren of the Void** both give +30% Ice damage and occupy different slots, so they stack — pair them with **Legend** for +20% attack and defense and **Musclehead** for another +30% attack if you genuinely never plan to put that Pal on a workbench. On a Dragon Pal the equivalents are **Divine Dragon** and **Invader**, the same passive Xenolord itself runs. That is the whole reason a raid squad gets built at the Pal Condenser rather than caught and shipped straight in; [the min-maxing guide](https://palworld-db.com/guides/how-to-min-max-pals) covers moving these onto a Pal that lacks them, and [the full passive list](https://palworld-db.com/passives) has the rest.

| Passive | Effect | Why it matters here |
| --- | --- | --- |
| Ice Emperor | +30% Ice damage | The baseline Ice booster — Frostallion already has it innately |
| Siren of the Void | +30% Ice damage, +30% Dark damage | Stacks with the above; the Dark half is dead weight here but costs nothing |
| Divine Dragon | +30% Dragon damage | The Dragon-side baseline — innate on Jetragon |
| Invader | +30% Dragon damage, +30% Dark damage | Stacks with Divine Dragon; Xenolord runs this exact passive on itself |
| Lunker | +20% Ice damage, +20% Water damage, +20% defense | The only Ice booster that also adds defense — valuable when a hit lands at ×5 |
| Legend | +20% attack, +20% defense, +20% move speed | Defense is not optional in the highest-damage standard raid in the game |
| Musclehead | +30% attack, −50% craft speed | Pure upside on a Pal that will never touch a workbench |
| Ferocious | +20% attack | The fallback when a better slot roll refuses to show up |

## Every Xenolord Attack and How to Answer It

Eight attacks, and the shape of the rotation is what makes this fight feel different from the other raids: every single move is a **ranged** attack, so there is no melee-only threat you can dodge by backing off, and four of them reach 5,000 units. **Omega Laser** and **Meteorain** share the top slot at 700 power on 30-second cooldowns, with **Cosmic Meteor** just behind at 600. The two filler moves are the ones that actually kill careless runs — **Dragon Cannon** on a 2-second cooldown and **Umbral Surge** on 4 seconds never stop, and at ×5 damage that constant chip is most of what you take over a long fight. Every power number below is before the raid multiplier and before Xenolord's innate **Invader**, which adds +30% to Dark and Dragon damage — in other words, to all eight.

| Attack | Element | Power | Cooldown | Range | What to do |
| --- | --- | --- | --- | --- | --- |
| Omega Laser | Dragon | 700 | 30s | 3,500 | Joint hardest hit, and the shortest reach of the big four — the one attack where opening distance genuinely helps |
| Meteorain | Dragon | 700 | 30s | 5,000 | Full-range orbital drop — keep the squad spread so one volley can't catch two Pals |
| Cosmic Meteor | Dragon | 600 | 30s | 5,000 | Telegraphed warp-in, so it is dodgeable on reaction — keep moving rather than trying to out-range it |
| Astral Ray | Dark | 500 | 24s | 5,000 | One of only two Dark moves — the specific reason a Neutral Pal has no business in this fight |
| Beam Slash | Dragon | 450 | 20s | 3,000 | Its close-quarters answer — pull melee attackers like Jormuntide Ignis out once it comes off cooldown |
| Satellite Bit | Dragon | 400 | 20s | 5,000 | Deploys autonomous drones; ignore them and burst the boss, since the drones stop when it does |
| Umbral Surge | Dark | 60 | 4s | 5,000 | The other Dark move — low power, but it lands constantly and it needs a 1,200 minimum range, so it goes quiet up close |
| Dragon Cannon | Dragon | 40 | 2s | 4,000 | Its basic attack on a 2-second timer — harmless per shot and the bulk of your incoming damage over ten minutes |

> **Tip.** Both of its Dark attacks need range to work — **Umbral Surge** won't fire inside 1,200 units. Closing the gap turns a two-element rotation into a one-element rotation, which is exactly what an Ice squad wants, and it also puts you inside **Omega Laser**'s 3,500 reach where your own [Ice Grenades](https://palworld-db.com/item/FragGrenade_Ice) land. Just accept that **Beam Slash** is the price.

## Best Gear for the Xenolord Fight

Attack numbers only mean something inside a weapon class — a bow's number and a rifle's number are not on the same scale — so the table gives the top pick per class rather than one ranking. The [Mechanical Bow](https://palworld-db.com/item/SkyBow) leads its class at 20,000 and unlocks at Technology 67, and the [Beam Launcher](https://palworld-db.com/item/BeamLauncher) leads rocket launchers at 14,000 but sits at the very top of the tree at 80. The [Charge Rifle](https://palworld-db.com/item/ChargeLaserRifle) is the highest-attack assault rifle at 12,500 and the earliest endgame gun at Technology 65, though it charges per shot; [Plasma Rifle](https://palworld-db.com/item/ElectricArcAssaultRifle) is the sustained-fire alternative. The genuinely clever picks are the grenades: [Ice Grenade](https://palworld-db.com/item/FragGrenade_Ice) and [Dragon Grenade](https://palworld-db.com/item/FragGrenade_Dragon) both sit at 750 attack and both hit a Xenolord weakness, which nothing else in your hands does. Ice unlocks at Technology 29 and Dragon at 42, so craft them in stacks long before you can afford the guns. Full lists live on [the weapons database](https://palworld-db.com/weapons) and [the armor database](https://palworld-db.com/armor).

| Class | Weapon | Attack (within class) | Technology |
| --- | --- | --- | --- |
| Bow | [Mechanical Bow](https://palworld-db.com/item/SkyBow) | 20,000 | 67 |
| Rocket Launcher | [Beam Launcher](https://palworld-db.com/item/BeamLauncher) | 14,000 | 80 |
| Assault Rifle | [Charge Rifle](https://palworld-db.com/item/ChargeLaserRifle) | 12,500 | 65 |
| Assault Rifle (sustained) | [Plasma Rifle](https://palworld-db.com/item/ElectricArcAssaultRifle) | 1,860 | 78 |
| Melee | [Laser Sword](https://palworld-db.com/item/SkyBeamSword) | 2,000 | 73 |
| Shotgun | [Prototype Shotgun](https://palworld-db.com/item/SkyShotgun) | 1,167 | 69 |
| Throwable | [Ice Grenade](https://palworld-db.com/item/FragGrenade_Ice) | 750 — Ice damage, hits the weakness | 29 |
| Throwable | [Dragon Grenade](https://palworld-db.com/item/FragGrenade_Dragon) | 750 — Dragon damage, hits the other weakness | 42 |

### Armour and Accessories

There is one accessory in the game that reads like it was written for this fight. The [Cryolinx Ring](https://palworld-db.com/item/Accessory_Otomo_Ice_1) greatly reduces the **Dragon** damage your partner Pal takes and significantly raises the **Ice** damage it deals — which is six of Xenolord's eight attacks blunted and your whole damage type boosted, in one slot. If you went Dragon instead, [Elphidran Ring](https://palworld-db.com/item/Accessory_Otomo_Dargon_1) is the exact counterpart: less incoming Dark, more outgoing Dragon. [Frostallion's Talisman](https://palworld-db.com/item/Otomo_DFIce_ElementBoost_1) and [Jetragon's Talisman](https://palworld-db.com/item/Otomo_DFDragon_ElementBoost_1) are the fallbacks, trading the elemental resistance for flat partner defense, and the rest of that set is compared on [the talisman guide](https://palworld-db.com/guides/all-pal-talismans). For your own kit, [Ring of Dragon Resistance +2](https://palworld-db.com/item/Accessory_DragonResist_3) answers six of the eight attacks, and [Phantom Ring](https://palworld-db.com/item/Accessory_Avoid_1) stretches the invincibility window on rolls, which is what you are doing for most of Cosmic Meteor anyway. Armour is simply the Ancient line — nothing else is close.

| Slot | Pick | Numbers | Why |
| --- | --- | --- | --- |
| Body | [Cold-Resistant Ancient Armor](https://palworld-db.com/item/AncientArmorCold) | 840 defense, 2,400 HP, Tech 77 | Top of the armour list; the heat and lightweight versions match it at 840 |
| Body (earlier) | [Ancient Armor](https://palworld-db.com/item/AncientArmor) | 800 defense, 2,400 HP, Tech 68 | Only 40 defense behind and unlocks nine tech levels sooner |
| Head | [Ancient Helm](https://palworld-db.com/item/AncientHelmet) | 500 defense, 1,200 HP, Tech 68 | The highest-defense helmet in the game by 150 |
| Shield | [Ancient Shield](https://palworld-db.com/item/Shield_07) | 2,200 shield, Tech 71 | Self-repairing, and it is what stands between you and a ×5 laser |
| Partner accessory | [Cryolinx Ring](https://palworld-db.com/item/Accessory_Otomo_Ice_1) | — | Cuts incoming Dragon and boosts outgoing Ice — the single best slot in this fight |
| Partner accessory (Dragon squad) | [Elphidran Ring](https://palworld-db.com/item/Accessory_Otomo_Dargon_1) | — | Cuts incoming Dark and boosts outgoing Dragon instead |
| Partner accessory (alt) | [Frostallion's Talisman](https://palworld-db.com/item/Otomo_DFIce_ElementBoost_1) | — | Partner defense plus Ice damage when the ring isn't unlocked |
| Player accessory | [Ring of Dragon Resistance +2](https://palworld-db.com/item/Accessory_DragonResist_3) | — | Blunts six of the eight attacks in the rotation |
| Player accessory | [Phantom Ring](https://palworld-db.com/item/Accessory_Avoid_1) | — | Longer dodge invincibility — the counter to a 5,000-range meteor drop |

## Xenolord Raid Drops and Rewards

Every reward on the raid table is guaranteed, which is unusual and it changes how you plan the farm. **Ancient Civilization Core** is the reason to keep going, at 3 to 6 a clear. The [Dragon Skill Fruit: Dragon Meteor](https://palworld-db.com/item/SkillCard_DragonMeteor) is the interesting one — a 600-power Dragon move you can teach to any Pal, including one of the Dragon attackers you just brought, so the first clear directly speeds up the second. Four to five [Training Crystals](https://palworld-db.com/item/LvUP_01) per run is a free level each for the squad, and the [Xenolord (Ultra) Slab](https://palworld-db.com/item/PalSummon_DarkMechaDragon_2) means the standard fight is self-sustaining: clear it once and you always have the Ultra key. Xenolord's own drop table adds 4 to 6 [Ancient Civilization Parts](https://palworld-db.com/item/PalCrystal_Ex), 2 to 3 [Precious Dragon Stone](https://palworld-db.com/item/PalItem_ToSell_01) and 7 to 15 [Meteorite Fragment](https://palworld-db.com/item/MeteorDrop). More Dragon-fruit options are listed on [the Dragon skill fruit guide](https://palworld-db.com/guides/dragon-skill-fruits).

| Reward | Amount | Chance | What it's for |
| --- | --- | --- | --- |
| [Ancient Civilization Core](https://palworld-db.com/item/AncientParts2) | 3–6 | 100% | The top-tier ancient crafting material — the main reason to farm this raid |
| [Dragon Skill Fruit: Dragon Meteor](https://palworld-db.com/item/SkillCard_DragonMeteor) | 1 | 100% | Teaches a 600-power Dragon move — feed it to the attacker you used, and the rematch gets faster |
| [Training Crystal](https://palworld-db.com/item/LvUP_01) | 4–5 | 100% | One free level per crystal, handed straight to a Pal |
| [Xenolord (Ultra) Slab](https://palworld-db.com/item/PalSummon_DarkMechaDragon_2) | 1 | 100% | The Ultra key — one clear makes the fight repeatable forever |
| [Ancient Civilization Parts](https://palworld-db.com/item/PalCrystal_Ex) | 4–6 | 100% | From Xenolord's own drop table — feeds the [Ancient Shield](https://palworld-db.com/item/Shield_07), which needs 50 |
| [Precious Dragon Stone](https://palworld-db.com/item/PalItem_ToSell_01) | 2–3 | 100% | Sells high to [merchants](https://palworld-db.com/merchants) — the raid's cash reward |
| [Meteorite Fragment](https://palworld-db.com/item/MeteorDrop) | 7–15 | 100% | Ancient-tier crafting stock, and the largest single stack Xenolord drops |

## The Xenolord (Ultra) Fight

The [Xenolord (Ultra) Slab](https://palworld-db.com/item/PalSummon_DarkMechaDragon_2) — four [Xenolord (Ultra) Slab Fragments](https://palworld-db.com/item/PalSummon_DarkMechaDragon_Parts_2) — summons a **Level 80** version with **×420 HP**, **×13 damage**, and armour that lets through only **9%** of what you deal. Run the same arithmetic and you get roughly **4,667 times** a normal health bar, which is about six times the standard fight. It ties [Ultra Hartalis](https://palworld-db.com/guides/how-to-beat-hartalis-raid-boss) for the hardest-hitting attack multiplier in the game at ×13, and it ties [Ultra Bellanoir Libero](https://palworld-db.com/guides/how-to-beat-bellanoir-libero-ultra-raid-boss) exactly on health and armour — only Ultra Blazamut Ryu is bulkier, and that one hits softer at ×8. At ×13 with ×5-tier moves behind it, assume any landed hit deletes a Pal and build the run around never being hit rather than around healing. The trophy is [Xenolord's head](https://palworld-db.com/item/HeadEquip044), which drops only here; be honest with yourself about it, since 30 defense and +80 HP is a cosmetic next to Ancient Helm's 500. The clear also pays 10 Ancient Civilization Cores and 10 Training Crystals flat, and returns the slab.

| Fight | HP | Damage dealt | Damage taken | Effective health | Level |
| --- | --- | --- | --- | --- | --- |
| Standard Xenolord | ×280 | ×5 | ×0.35 | ~800× | 65 |
| Xenolord (Ultra) | ×420 | ×13 | ×0.09 | ~4,667× | 80 |
| Hartalis (Ultra), for scale | ×320 | ×13 | ×0.2 | ~1,600× | — |
| Bellanoir Libero (Ultra), for scale | ×420 | ×10 | ×0.09 | ~4,667× | 80 |
| Blazamut Ryu (Ultra), for scale | ×500 | ×8 | ×0.09 | ~5,556× | — |

## The Short Version

Bring Ice, bring bulk, and leave every Dark Pal at home. Xenolord is Dark/Dragon, so Ice and Dragon both get a bonus on it, but six of its eight attacks are Dragon-element and Dragon is what punishes Dark — which is why an Ice core built on [Frostallion](https://palworld-db.com/pal/frostallion) or [Bastigor](https://palworld-db.com/pal/bastigor) is the safe answer and [Astegon](https://palworld-db.com/pal/astegon) is the trap. Stack Ice Emperor and Siren of the Void on your attacker, wear the Ancient armour line with a [Cryolinx Ring](https://palworld-db.com/item/Accessory_Otomo_Ice_1) on your partner and a [Ring of Dragon Resistance +2](https://palworld-db.com/item/Accessory_DragonResist_3) on yourself, and carry a stack of [Ice Grenades](https://palworld-db.com/item/FragGrenade_Ice) for the gaps. Fight close rather than far, since both of its Dark moves need range to work, and expect a long grind: 800 times a normal health bar does not fall to a burst.

## Related Guides

**Raids and bosses**
- [How to get the Xenolord Slab: fragment sources](https://palworld-db.com/guides/xenolord-raid-guide)
- [How to Beat Hartalis Raid Boss](https://palworld-db.com/guides/how-to-beat-hartalis-raid-boss)
- [How to Beat Bellanoir Raid Boss](https://palworld-db.com/guides/how-to-beat-bellanoir-raid-boss)
- [How to Beat Bellanoir Libero (Ultra)](https://palworld-db.com/guides/how-to-beat-bellanoir-libero-ultra-raid-boss)
- [Blazamut Ryu raid guide](https://palworld-db.com/guides/blazamut-ryu-raid-guide)
- [All raid bosses and battle multipliers](https://palworld-db.com/raid-bosses)
- [List of all bosses, levels and locations](https://palworld-db.com/guides/list-of-all-bosses)

**Team and gear**
- [Type chart and element weaknesses](https://palworld-db.com/types)
- [Best team comps for boss killing](https://palworld-db.com/guides/best-team-comps)
- [How to min-max Pals for raids](https://palworld-db.com/guides/how-to-min-max-pals)
- [All Pal talismans and rings compared](https://palworld-db.com/guides/all-pal-talismans)
- [All Dragon skill fruits and who learns them](https://palworld-db.com/guides/dragon-skill-fruits)

**Hubs**
- [All Palworld guides](https://palworld-db.com/guides)
- [Palworld combat tier list](https://palworld-db.com/tier-list)
- [Interactive Palworld map](https://palworld-db.com/map)


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Palworld Database — every number on this page comes from the game's own data files.