# How to Get Keys: Copper, Silver, and Gold Key Locations

Every source for Copper, Silver and Gold Keys in Palworld — the Pal that drops one every single kill, the two humans that guarantee a Gold Key, the fishing and salvage odds, and how to open a locked chest with no key at all.

Source: https://palworld-db.com/guides/how-to-get-keys
Updated: 2026-08-24

Keys are the three consumables that open the locked treasure chests scattered across Palpagos — [Copper Key](https://palworld-db.com/item/TreasureBoxKey01), [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) and [Gold Key](https://palworld-db.com/item/TreasureBoxKey03), each one matched to a lock of the same colour. This guide has every source for all three, the fastest farm for each colour, the fishing and salvage odds, and the two ways to pop a lock when you have no key at all.

## Palworld Keys at a Glance

The three keys are pure consumables — no crafting recipe, no upgrade path, no use beyond the lock they match. They weigh 0.1 each and stack to 9,999, so there is never a reason to leave one behind or dump a spare, and their vendor prices are a joke: 1 Gold for Copper and Silver, 10 Gold for a Gold Key. Sell them and you have thrown away a chest. The colour ladder also tracks where the game expects you to be — Copper is Grasslands-tier, Silver covers the mid-game biomes, and Gold is a late-game currency tied to Snowfields, Sakurajima, Feybreak, Sunreach Isle and the World Tree.

| Key | Rarity | Opens | Sells for | Weight | Stack | Skip it with |
| --- | --- | --- | --- | --- | --- | --- |
| [Copper Key](https://palworld-db.com/item/TreasureBoxKey01) | 1 | Copper-locked chests | 1 Gold | 0.1 | 9,999 | Lockpicking Tool v1 — Lv. 16 |
| [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 2 | Silver-locked chests | 1 Gold | 0.1 | 9,999 | Lockpicking Tool v2 — Lv. 25 |
| [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 3 | Gold-locked chests | 10 Gold | 0.1 | 9,999 | Lockpicking Tool v3 — Lv. 53 |

## Best Key Farming Routes

Most key sources are lottery rolls in the 20-30% band, which is fine as a trickle but terrible when you need six Gold Keys tonight. These six routes are the ones that either guarantee a key or stack enough rolls in one loop to feel like they do. The two merchant kills at the top are the outlier — a guaranteed Gold Key from a human who also carries five figures of gold, which is why the same targets headline [how to farm gold fast](https://palworld-db.com/guides/how-to-farm-gold).

| Route | Key | Rate | Why it works |
| --- | --- | --- | --- |
| Kill Black Marketeers and Medal Merchants | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 100% | One key every single kill, plus 10,000-15,000 Gold on the same body — the best gold-per-key ratio in the game |
| Night sweep for [Leezpunk](https://palworld-db.com/pal/leezpunk) around Duneshelter | [Copper Key](https://palworld-db.com/item/TreasureBoxKey01) | 100% | Guaranteed drop, and 124 of its 836 night spawn points sit in that one desert pocket |
| Fish the World Tree treasure spots and water-sealed chests | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 100% | Both World Tree pools are small enough that the Gold Key line always fires; the sealed chests pay 1-2 at a time |
| Clear the Sakurajima enemy camps | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 47.6% | The single richest camp-stash pool for Gold Keys, and camps respawn on a timer |
| Salvage rank-2 ocean wrecks | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 17.7% | Rolls 1-2 keys on a slot that always fires, so every haul is a real chance rather than a maybe |
| Sweep the Feybreak and Snowfields chest layers | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 28.6% | 201 and 178 chest pins respectively — the two biggest Gold-tier chest fields on the map |

## Where Locked Chests Spawn

There are 1,450 treasure chest pins on the world map across twelve regional fields, plus 109 elemental-sealed chests, 56 oil rig crates and 48 enemy camps that stash loot of their own. Each region's chest pool pays exactly one key colour, and the chance below is per chest — so a Desert chest hands you a Silver Key a little over a quarter of the time. Caverns matter more than they look: several draw on the same pool as the surface chests above them, which packs a dozen rolls into one dungeon run instead of a cross-map hike. Open [every chest layer at once on the interactive map](https://palworld-db.com/map?layers=chest_grasslands,chest_forest,chest_desert,chest_mountobsidian,chest_snowfields,chest_sakurajima,chest_feybreak,chest_sunreachisle) and you can see the density difference immediately.

| Chest field | Pins on the map | Key it pays | Chance per chest | Caverns on the same pool |
| --- | --- | --- | --- | --- |
| [Grasslands](https://palworld-db.com/map?layers=chest_grasslands) | 177 | [Copper Key](https://palworld-db.com/item/TreasureBoxKey01) | 21.1% | [Hillside Cavern](https://palworld-db.com/guides/hillside-cavern), Isolated Island Cavern, [Ravine Grotto](https://palworld-db.com/guides/ravine-grotto) |
| [Forest](https://palworld-db.com/map?layers=chest_forest) | 247 | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 29.4% | [Mountain Stream Grotto](https://palworld-db.com/guides/mountain-stream-grotto) |
| [Desert](https://palworld-db.com/map?layers=chest_desert) | 263 | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 28.6% | [Cavern of the Dunes](https://palworld-db.com/guides/cavern-of-the-dunes) |
| [Mount Obsidian](https://palworld-db.com/map?layers=chest_mountobsidian) | 137 | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 28.6% | [Volcanic Cavern](https://palworld-db.com/guides/volcanic-cavern) |
| [Snowfields](https://palworld-db.com/map?layers=chest_snowfields) | 178 | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 28.6% | [Astral Mountains Cavern](https://palworld-db.com/guides/astral-mountains-cavern) |
| [Sakurajima](https://palworld-db.com/map?layers=chest_sakurajima) | 68 | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 28.6% | [Cherry Blossom Cave](https://palworld-db.com/guides/cherry-blossom-cave) |
| [Feybreak](https://palworld-db.com/map?layers=chest_feybreak) | 201 | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 28.6% | [Feybreak Cavern](https://palworld-db.com/guides/feybreak-cavern) |
| [Sunreach Isle](https://palworld-db.com/map?layers=chest_sunreachisle) | 76 | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 28.6% | [Sunreach Skies](https://palworld-db.com/guides/sunreach-skies) |
| [World Tree](https://palworld-db.com/map?layers=chest_worldtree) | 38 | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 23.7% | — |
| [Elemental-sealed](https://palworld-db.com/map?layers=chest_elem) | 109 | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) / [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 16.7-100% | Pays 1-2 at a time; the World Tree water-sealed chests are a guaranteed Gold Key |

## How to Get Keys in Palworld

Every colour has one standout source and a long tail of 1-3% rolls off human enemies. Work top-down through each table below — the first row of each is worth more of your time than the rest of the list put together.

### How to Get Copper Keys

[Leezpunk](https://palworld-db.com/pal/leezpunk) is the whole answer. It drops a Copper Key on **100%** of kills and captures, it is a Dark-type that anyone can beat by level 25, and it has 836 night-time spawn points against only 158 during the day — so this is a night farm. The densest cluster is Duneshelter with 124 points (14.8% of all of them), followed by Desert Backbone at 86 and PIDF Tower Entrance at 85, which makes the desert the place to run the loop despite Leezpunk's reputation as a volcano Pal. Two traps to avoid: [Leezpunk Ignis](https://palworld-db.com/pal/leezpunk-ignis) drops no Copper Key at all, and neither does an alpha Leezpunk — both trade the guaranteed Copper for a 2% shot at Silver. Track its spawns with [the Leezpunk layer on the interactive map](https://palworld-db.com/map?pal=LizardMan).

| Source | Chance | Amount | Notes |
| --- | --- | --- | --- |
| [Leezpunk](https://palworld-db.com/pal/leezpunk) — wild, non-alpha | **100%** | 1 | Every kill or capture. Levels 21-40, nocturnal, densest at Duneshelter |
| Junk hauls while fishing in the Grasslands | 36.0% | 1 | The floating junk box, not a shadow — no bait needed |
| Grasslands treasure chests | 21.1% | 1 | 177 surface pins plus three caverns on the same pool |
| Fishing the Grasslands | 7.1% | 1 | Rides along on a normal catch |
| Small fishing shadows | 6.3% | 1-2 | Celaray, Croajiro, Fuack, Jelliette, Jellroy, Kelpsea, Pengullet and Turtacle |
| Syndicate rank and file, PIDF Riflemen, Free Pal Alliance Believers | 1% | 1 | Filler — see the human drop table below |

### How to Get Silver Keys

Silver has no guaranteed source, so it comes down to volume, and the mid-game chest fields carry it: Forest at 29.4% per chest across 247 pins, Desert at 28.6% across 263, Mount Obsidian at 28.6% across 137. The best single roll is a Sakurajima elemental-sealed chest at 33.3% for 1-2 keys, and the best repeatable one is rank-1 ocean salvage at 12.9% for 1-2 on a slot that fires every haul. If you are already killing humans, the Moonflower ninjas, Feybreak raiders and Genetic Research Unit Executioners all carry Silver at 2-3%, which adds up fast in a camp clear.

| Source | Chance | Amount | Notes |
| --- | --- | --- | --- |
| Sakurajima elemental-sealed chests | 33.3% | 1-2 | Electric, Fire and Water seals all pay the same |
| Forest treasure chests | 29.4% | 1 | 247 pins — the biggest Silver field |
| Desert and Mount Obsidian chests | 28.6% | 1 | 263 and 137 pins; Cavern of the Dunes and Volcanic Cavern share the pools |
| Mount Obsidian and Snowfields enemy camp stashes | 28.6% | 1 | Camps respawn — 48 camp pins plus 10 sea base camps |
| Junk hauls while fishing the Forest, Desert or Mount Obsidian | 20.0% | 1 | No bait, no tug of war |
| Salvaging rank-1 ocean wrecks | 12.9% | 1-2 | Needs a [Fishing Magnet](https://palworld-db.com/item/Salvage_TreasureBoxKey01) — 10 per Ingot |
| Medium fishing shadows | 6.5-6.6% | 1-2 | Dumud, Gloopie, Finsider, Surfent and friends |
| PAL Genetic Research Unit Executioner | 3% | 1 | The laser-rifle and launcher scientists |
| Moonflower Genin / Jonin, Feybreak Warrior / Berserker, Azure Covenant Enforcer | 2% | 1 | Also alpha [Leezpunk](https://palworld-db.com/pal/leezpunk) and [Leezpunk Ignis](https://palworld-db.com/pal/leezpunk-ignis) at 2% |

### How to Get Gold Keys

Gold is the only colour with a **guaranteed human source**, and there are two of them: the Black Marketeer and the Medal Merchant both drop a Gold Key on every kill along with 10,000-15,000 Gold. Ram, the bounty target built on the same model, does the same thing and adds five [Successful Bounty Tokens](https://palworld-db.com/item/BountyProof_1) on top. After that it is the late-game islands: Sakurajima camp stashes at 47.6% are the best non-guaranteed roll anywhere, and the World Tree is a special case where both the treasure fishing spots and the water-sealed chests hand over a Gold Key every time. Full details on the merchant kills live in [how to catch and sell humans](https://palworld-db.com/guides/how-to-catch-and-sell-humans).

| Source | Chance | Amount | Notes |
| --- | --- | --- | --- |
| Black Marketeer and Medal Merchant | **100%** | 1 | Plus 10,000-15,000 Gold each. They are around level 50 and will try to run |
| World Tree treasure fishing spots and water-sealed chests | **100%** | 1-2 | The sealed chests pay double; ordinary World Tree chests sit at 23.7% |
| Ram (bounty target) | **100%** | 1 | Adds 5 [Successful Bounty Tokens](https://palworld-db.com/item/BountyProof_1) — see [all bounty targets](https://palworld-db.com/guides/all-bounty-targets) |
| Sakurajima enemy camp stashes | 47.6% | 1 | The best camp pool in the game for Gold |
| Snowfields, Sakurajima, Feybreak and Sunreach Isle chests | 28.6% | 1 | 523 chest pins between them |
| Enemy camps in the Desert, Forest, Mount Obsidian, Snowfields | 26.7% | 1 | Sunreach camps sit slightly higher at 28.6% |
| Sunreach Isle and World Tree elemental-sealed chests | 25.0% | 1-2 | World Tree water seals are the 100% exception |
| Salvaging rank-2 ocean wrecks | 17.7% | 1-2 | Needs the [Powerful Fishing Magnet](https://palworld-db.com/item/Salvage_TreasureBoxKey02) |
| [Oil rig crates](https://palworld-db.com/map?layers=oilrigcrate) | 13.9-15.6% | 1 | 56 crate pins; the large rig pays the higher rate |
| Large fishing shadows | 7.0-30.8% | 1-2 | Skutlass, Solmora, Whalaska and the rest of the deep-water roster |
| Phantom | 10% | 1 | The desert-people boss |

## Fishing for Keys: Shadow Size Sets the Colour

Every fish you land pays an item roll on top of the Pal, and the shadow you cast at decides which key can come out of it — small shadows lean Copper, medium shadows lean Silver, and large shadows only ever pay Gold. The base rates all hover around 6-7%, with one big exception: the deep-water table shared by Gloopie Primo, Skutlass Ignis, Solmora Lux and Whalaska Ignis pays a Gold Key **30.8%** of the time, which is the highest key rate of any fishing table in the game. There are 367 fishing spots plus 102 rare ones on the main map and another 77 at the World Tree, so this is a farm you can run almost anywhere — open [the fishing spot layers](https://palworld-db.com/map?layers=fishing,fishing_rare) and start with the rare ones. The full rod, bait and catch breakdown is in the [Palworld fishing guide](https://palworld-db.com/guides/fishing-guide).

| Shadow | Catch table | Key | Chance | Amount |
| --- | --- | --- | --- | --- |
| Small | Celaray, Croajiro, Fuack, Jelliette, Jellroy, Kelpsea, Pengullet, Turtacle | [Copper Key](https://palworld-db.com/item/TreasureBoxKey01) | 6.3% | 1-2 |
| Small | Azurobe, Killamari, Penking | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 6.6% | 1-2 |
| Medium | Dumud, Fuack Ignis, Gloopie, Kelpsea Ignis and others | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 6.5% | 1-2 |
| Medium | Munchill, Polapup | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 6.0% | 1-2 |
| Large | Croajiro Noct, Dumud Gild, Ghangler, Penking Lux | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 7.0% | 1-2 |
| Large | Skutlass, Solmora | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 17.4% | 1 |
| Large | Gloopie Primo, Skutlass Ignis, Solmora Lux, Whalaska Ignis | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | **30.8%** | 1 |

## Salvaging Wrecks with a Fishing Magnet

Ocean wreck spots are the other half of a fishing rod. Instead of a shadow you get a floating junk box, there is no bait and no tug of war, and the haul pays a fixed list of items — Gold, Pal Souls, spheres, manuals and a key. The key line sits on a slot that fires on every single haul, which is why 12.9% and 17.7% here are worth more than a 28% chest you have to walk to. The [Fishing Magnet](https://palworld-db.com/item/Salvage_TreasureBoxKey01) is the cheap one and handles rank-1 wrecks; the [Powerful Fishing Magnet](https://palworld-db.com/item/Salvage_TreasureBoxKey02) is a level 62 unlock and is what rank-2 wrecks are built around. Both craft ten at a time, so one batch lasts a long session.

| Magnet | Unlock | Materials | Makes | Wreck rank | Key payoff |
| --- | --- | --- | --- | --- | --- |
| [Fishing Magnet](https://palworld-db.com/item/Salvage_TreasureBoxKey01) | Available early | 1 [Ingot](https://palworld-db.com/item/CopperIngot) | 10 | Rank 1 | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) — 12.9%, 1-2 |
| [Powerful Fishing Magnet](https://palworld-db.com/item/Salvage_TreasureBoxKey02) | Lv. 62 · 3 Technology Points | 1 [Hexolite](https://palworld-db.com/item/StainlessSteel) + 1 [Cryogenic Coolant](https://palworld-db.com/item/Bio_Coolant) + 1 [Bio Battery](https://palworld-db.com/item/Bio_Battery) | 10 | Rank 2 | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) — 17.7%, 1-2 |

## Humans Who Drop Keys

Nearly every hostile human on the map carries a key at some rate, which turns any camp clear or oil rig raid into a passive key farm. The two merchants at the top are the only guaranteed drops in the list and are worth going out of your way for; everything below them is filler you collect while doing something else. Note the oil rig split — the same Syndicate uniforms pay a better colour out there than they do on land, so a rig run is quietly one of the better Gold and Silver sources in the mid-late game. If you want the level ranges and weapon loadouts, [the Syndicate thug breakdown](https://palworld-db.com/guides/syndicate-thugs) covers the whole faction.

| Human | Key | Chance | Where you meet them |
| --- | --- | --- | --- |
| Black Marketeer | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | **100%** | Fixed spots across the islands, and they respawn |
| Medal Merchant | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | **100%** | Same model as the Marketeer, same guaranteed key |
| Ram | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | **100%** | Bounty target — also drops 5 Successful Bounty Tokens |
| Phantom | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 10% | Named desert-people boss |
| Syndicate Crusher — oil rigs only | [Gold Key](https://palworld-db.com/item/TreasureBoxKey03) | 1% | The gatling-gun heavies on all three rigs |
| PAL Genetic Research Unit Executioner | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 3% | Laser rifle, flamethrower and launcher scientists |
| Moonflower Genin and Jonin | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 2% | Sakurajima |
| Feybreak Warrior and Berserker | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 2% | Feybreak |
| Azure Covenant Enforcer | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 2% | Azure Covenant territory and sea bases |
| Syndicate Cleaner, Elite, Interceptor — oil rigs only | [Silver Key](https://palworld-db.com/item/TreasureBoxKey02) | 1% | Flamethrower, rocket and missile troops on the rigs |
| Syndicate Thug, Gunner, Hunter and the rest | [Copper Key](https://palworld-db.com/item/TreasureBoxKey01) | 1% | Every land camp, plus quest and invader variants |
| Free Pal Alliance Believers and PIDF Riflemen | [Copper Key](https://palworld-db.com/item/TreasureBoxKey01) | 1% | Base invaders and tower guards |

## Opening Locked Chests Without a Key

Two things get you past a lock with an empty pocket. The first is the Lockpicking Tool line, three separate unlocks that each cover exactly one lock colour — v1 for Copper, v2 for Silver, v3 for Gold. They cost Ancient Technology Points rather than ordinary ones, six in total across the three tiers, which is a real price when you are also saving for the [best ancient technology](https://palworld-db.com/guides/best-ancient-technology). The second is [Mimog](https://palworld-db.com/pal/mimog), whose partner skill Master of Unlocking is the no-key answer that never runs out.

| Method | Unlock | Cost | Opens |
| --- | --- | --- | --- |
| Lockpicking Tool v1 | Level 16 | 1 Ancient Technology Point | Copper-locked chests |
| Lockpicking Tool v2 | Level 25 — needs v1 first | 2 Ancient Technology Points | Silver-locked chests |
| Lockpicking Tool v3 | Level 53 — needs v2 first | 3 Ancient Technology Points | Gold-locked chests |
| [Mimog](https://palworld-db.com/pal/mimog) — Master of Unlocking | Catch one | A Pal slot | Locked chests, no key spent |

Catching Mimog is its own project. It never wanders — it sits still disguised as an ordinary treasure chest and only drops the act when you interact with it, which means all 5,302 of its spawn spots are chests that may or may not be the real thing. The moment it reveals itself it bolts at a sprint speed of 2,000, the same class as the fastest flying mounts, so a chase on foot is already lost. Box it in with foundations and walls before you open it, or open it and immediately stun it at your own feet with an Electric or Ice Grenade. Its 130 Defense is the highest tier in the game, so bring something that actually hurts, and throw your best sphere on the first opening. Once you have one, Mimog breeds true — Mimog × Mimog is the only pairing that makes another.

> **Tip.** Never sell a key and never leave one in a chest — at 0.1 weight and a 9,999 stack they cost you nothing to hoard, and a Gold Key vendors for 10 Gold against a merchant kill that pays 10,000. If you are grinding one colour on purpose, remember that alpha Pals are a downgrade here: an alpha [Leezpunk](https://palworld-db.com/pal/leezpunk) loses the guaranteed Copper Key and only gets a 2% Silver roll instead, so kill the ordinary ones.

## Summary

If you only remember three things: [Leezpunk](https://palworld-db.com/pal/leezpunk) hands you a Copper Key every single time and swarms the desert at night, Silver comes from volume across the Forest, Desert and Mount Obsidian chest fields, and Gold is guaranteed off Black Marketeers, Medal Merchants and the World Tree's fishing and water-sealed chests. Everything else — camps, oil rigs, wrecks, fishing shadows — is a 1-30% trickle you pick up while playing. And if you would rather stop farming keys entirely, six Ancient Technology Points across the three Lockpicking Tool tiers retires the whole item.

## Related Guides

| Topic | Guide |
| --- | --- |
| Hubs | [All Palworld Guides](https://palworld-db.com/guides) · [Palworld Interactive Map](https://palworld-db.com/map) · [Palworld Technology Tree](https://palworld-db.com/tech) |
| Key farming | [How to Farm Gold Fast](https://palworld-db.com/guides/how-to-farm-gold) · [How to Catch and Sell Humans](https://palworld-db.com/guides/how-to-catch-and-sell-humans) · [Syndicate Thugs: Where to Find Them](https://palworld-db.com/guides/syndicate-thugs) |
| Fishing and salvage | [Palworld Fishing Guide](https://palworld-db.com/guides/fishing-guide) · [How to Gather Resources at the World Tree](https://palworld-db.com/guides/how-to-gather-resources-at-the-world-tree) |
| Chest-rich dungeons | [Hillside Cavern](https://palworld-db.com/guides/hillside-cavern) · [Cavern of the Dunes](https://palworld-db.com/guides/cavern-of-the-dunes) · [Astral Mountains Cavern](https://palworld-db.com/guides/astral-mountains-cavern) · [Feybreak Cavern](https://palworld-db.com/guides/feybreak-cavern) |
| Spending your points | [Best Ancient Technology and How to Unlock](https://palworld-db.com/guides/best-ancient-technology) · [How to Get More Technology Points](https://palworld-db.com/guides/how-to-get-technology-points) |
| Late-game islands | [Feybreak Location and What's On It](https://palworld-db.com/guides/how-to-get-to-feybreak) · [Sunreach Island Location and Loot](https://palworld-db.com/guides/how-to-get-to-sunreach-island) · [Sunreach Skies Guide](https://palworld-db.com/guides/sunreach-skies) |


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Palworld Database — every number on this page comes from the game's own data files.