# Palworld Online Release Date, Platforms, and Details

Everything confirmed about Palworld Online, the mobile MMORPG coming to Android and iOS in 2026 — the Garena partnership, why it is not the same thing as Palworld Mobile, whether your save or Paldex carries over, and what to play in the meantime.

Source: https://palworld-db.com/guides/palworld-online-mobile-mmorpg
Updated: 2026-08-03

**Palworld Online** is a brand-new mobile MMORPG set in the Palworld universe, built by Garena under licence from Pocketpair and heading to Android and iOS in 2026. This guide covers every detail that has actually been confirmed, why it is a different product from the Palworld Mobile you may have heard about, what happens to your existing save, and the best things to do in the game you already own while you wait.

## Palworld Online at a Glance

| Detail | What's confirmed |
| --- | --- |
| Title | **Palworld Online** |
| Platforms | **Android and iOS** — mobile only, no PC or console version mentioned |
| Genre | Multiplayer survival MMORPG |
| Release window | **2026** — no month, no day, no beta date |
| Developer and publisher | **Garena**, working under an official licence from Pocketpair |
| Relationship to Palworld 1.0 | A separate game, not a port and not an update to your save |
| Story | **An original story written for it**, not a retelling of the Palpagos campaign |
| World | One large connected world with other players in it, rather than a private 4-player session |
| Controls | A touch interface built for phones from the start |
| Price and monetisation | Not announced |
| Regions and languages | Not announced |

The row that changes the most for existing players is the third one from the bottom: **an original story**. Palworld Online is not the Palpagos campaign shrunk onto a touchscreen, so finishing the current game first does not spoil it, and the Paldex you have filled in does not give you a head start. The other row worth reading twice is the developer line — Garena is building and running this one, with Pocketpair licensing the IP rather than writing the code, which is the normal arrangement for a mobile MMO and the reason the feature list reads like an MMO rather than like the survival game you know. Everything below separates what has been stated from what people are assuming.

## Palworld Online Release Date

**2026, and that is the whole answer for now.** The announcement landed on August 3, 2026 with a release window and nothing tighter, which leaves roughly five months of the year for it to appear in. Pocketpair and Garena have both said further details will come through official channels as they are ready, so a specific date, a pre-registration page and a beta test are all still ahead rather than behind.

What has not been announced, so you can stop hunting for it:

- No exact launch date or launch month
- No closed beta, alpha or pre-registration window
- No list of launch regions or supported languages
- No pricing, monetisation or store details
- No minimum phone specs
- No word on cross-progression with any other Palworld product

## Palworld Online Is Not Palworld Mobile

This is the single biggest mix-up around the announcement, and it is an easy one to fall into because both are phone games with Palworld on the box. They are two separate projects, from two separate companies, on two separate release tracks. **Palworld Mobile** is the Krafton-built phone version that ran an alpha test during 2025 and has been in refinement since. **Palworld Online** is the Garena-built MMORPG announced in August 2026. Neither one is an update to the game on your PC or console, and neither has been described as sharing progress with the other.

|  | Palworld Online | Palworld Mobile | Palworld 1.0 |
| --- | --- | --- | --- |
| Built by | **Garena**, licensed from Pocketpair | **Krafton**, licensed from Pocketpair | **Pocketpair** |
| Platforms | Android, iOS | Android, iOS | Steam, Xbox, PC Game Pass, PS5, Mac |
| Type | Multiplayer survival **MMORPG** | A phone version of the Palworld experience | Open-world survival and crafting |
| Story | **Original, written for this game** | Not detailed | The Palpagos campaign, finished at 1.0 |
| Players in a world | A shared online world | Not detailed | 4 in co-op, **32** on a dedicated server |
| Status | Announced August 3, 2026 | Alpha-tested in 2025, still in development | **Released July 10, 2026** |
| Window | 2026 | 2026, no date given | Out now |

Read the bottom two rows together and the practical takeaway is that **two different phone products are now targeting the same year**, which is why so many posts about "Palworld on mobile" contradict each other. If a screenshot or a test invite mentions Krafton, it is the other project. The 32-player row is worth flagging too: the biggest Palworld world that exists today is a self-hosted dedicated server, and the full breakdown of how those work is in the [Palworld multiplayer guide](https://palworld-db.com/guides/multiplayer-guide). An MMO by definition goes past that number, but Garena has not published a population cap, so treat any figure you see as a guess. For where both spin-offs sit next to the update plan for the main game, see [the Palworld roadmap after 1.0](https://palworld-db.com/guides/palworld-roadmap-after-1-0).

## What Palworld Online Is Drawing From

Garena has described the game in familiar terms — capturing and raising Pals, survival and crafting, exploring outward and unlocking new regions — so the source material is the game you already have. Nobody has published a roster list or a tech tree for the mobile game, so the table below is the scale of **Palworld 1.0**, not a promise about what makes the jump. It is still the most useful yardstick going, because it tells you which systems are big enough that a mobile version has to make a decision about them.

| System | Scale in Palworld 1.0 | Go deeper |
| --- | --- | --- |
| Pals | **288** across **9 elements**, 87 of them dual-element | [How many Pals are in Palworld](https://palworld-db.com/guides/how-many-pals-are-in-palworld) |
| Boss encounters | **105** — 90 Alphas, 10 tower bosses, 5 raid bosses | [All tower bosses](https://palworld-db.com/tower-bosses) · [Raid bosses](https://palworld-db.com/raids) |
| Work suitabilities | **12 work types**, from Handiwork on 109 Pals to Generating Electricity on 25 | [Work suitability optimizer](https://palworld-db.com/work-optimizer) |
| Breeding | **41,616** parent pairings | [Palworld breeding calculator](https://palworld-db.com/breeding) |
| Technology | **588 nodes across 80 levels**, 51 of them Ancient | [Technology tree](https://palworld-db.com/tech) |
| Building | **480 buildable structures** | [Structures database](https://palworld-db.com/structures) |
| Items | **1,962**, including 145 weapons and 128 armour pieces | [Item database](https://palworld-db.com/items) |
| Skills | 300 active skills and 312 passives | [Active skill list](https://palworld-db.com/active-skills) · [Passive skills](https://palworld-db.com/passives) |
| The map | **More than 40,700 pins across 73 layers**, including 137 fast travel points and 170 dungeon entrances | [Interactive Palpagos map](https://palworld-db.com/map) |

Two rows in there are the ones a shared-world version has to answer for. **Building**, because 480 structures and a base full of working Pals is the part of Palworld that assumes the world is yours — an MMO has to decide where everyone puts their camp. And the **map**, because more than 40,700 marked pins is a lot of hand-placed loot to hand to a server full of people at once; every one of those pins is a resource node, a chest, a dungeon mouth or a boss that only one player can take. The systems that port cleanly are the ones already built around a party: the [five raid bosses](https://palworld-db.com/raids) and the 10 tower rematches are group content in the current game and would be group content anywhere.

These are the Pals that show up in almost every trailer and thumbnail the series has ever put out, and the ones most likely to be your first look at the mobile art style:

Grizzbolt, Lamball, Cattiva, Anubis, Jetragon, Frostallion, Shadowbeak, Mossanda

## Does Your Save or Paldex Carry Over?

**No, and nothing has been announced that would change that.** Palworld Online is a separate game with its own story and its own servers, so the working assumption is a fresh character, a fresh Paldex and a fresh base. There is no cross-progression statement, no account linking and no shared-wallet mention anywhere in the announcement, and none of those things exist quietly — a publisher that had them would lead with them.

It is worth knowing how transfers already work in the current game, because it sets the ceiling on what "carrying over" has ever meant in Palworld. Crossplay is on across Steam, Xbox, PS5 and Mac, so those platforms already share worlds — but **a character belongs to the world it was made in**, and switching worlds means starting that world's progression again. The one bridge is the , which stores a Pal's data and lets you rebuild it in another world without consuming the original. Even that only moves Pals: not your level, not your gear, not your unlocks. The full rules are in the [Palworld multiplayer guide](https://palworld-db.com/guides/multiplayer-guide), and if you are about to move a breeding project between worlds, [min-maxing IVs, passives and condensing](https://palworld-db.com/guides/how-to-min-max-pals) is the thing worth carrying.

## How to Play Palworld on a Phone Right Now

You can't, natively — there is no official Palworld app on the Play Store or the App Store today, and anything claiming to be one is not it. What you can do is play the real game on the platforms it actually ships on, and stream it to a phone if you already own it somewhere with remote play. Every version below is the same crossplay pool, so buying on one platform does not cut you off from friends on another.

| Platform | Available now | Notes |
| --- | --- | --- |
| Steam (PC) | **Yes** | [Palworld on Steam](https://palworld-db.comhttps://store.steampowered.com/app/1623730/Palworld/) — the only platform that can also run the dedicated server tool |
| Xbox and PC Game Pass | **Yes** | Shares worlds with Steam players |
| PlayStation 5 | **Yes** | Patches arrive through the console store — update before rejoining a server |
| Mac | **Yes** | Joins the same crossplay pool as everyone else |
| Android | Not yet | **Palworld Online** in 2026, plus Krafton's separate Palworld Mobile |
| iOS | Not yet | Same two projects, same year, no dates |
| Nintendo Switch | Not announced | No version has been confirmed |

If the appeal of a mobile version is playing with more people rather than playing on a smaller screen, the thing to set up today is a dedicated server: **32 players** in one persistent world that keeps ticking while you are logged off, so your base Pals stay on shift overnight. That is as close to a shared Palworld world as anything that currently exists, and [keeping a Palworld server updated](https://palworld-db.com/guides/how-to-update-your-palworld-server) is the only chore involved.

## What to Play Until Palworld Online Arrives

A 2026 window with no date means anywhere from weeks to months, and the current game has more left in it than most players realise after finishing the story. These are the biggest chunks still sitting in a completed save, sized by how much content each one actually is.

| Goal | The scale | Start here |
| --- | --- | --- |
| Finish the Paldex | **288 Pals** across 9 elements | [Palworld Pal tier list](https://palworld-db.com/tier-list) · [Capture rate calculator](https://palworld-db.com/capture) |
| Beat every tower on hard mode | **10 tower bosses**, nine with a harder rematch — [Astralym](https://palworld-db.com/pal/astralym) hits ×405 HP | [How to unlock hard mode towers](https://palworld-db.com/guides/how-to-unlock-hard-mode-towers) |
| Clear the raids | **5 raid bosses**, and the hardest tiers only take **9% of your damage** | [Xenolord](https://palworld-db.com/guides/xenolord-raid-guide) · [Hartalis](https://palworld-db.com/guides/how-to-beat-hartalis-raid-boss) |
| Hunt Alphas by level | **90 Alphas**, Lv 11 to Lv 79, all on fixed pins | [Alpha hunting by level](https://palworld-db.com/guides/alpha-hunting-by-level) |
| Build a perfect Pal | **41,616** breeding pairs before passives and condensing | [How breeding works](https://palworld-db.com/guides/how-breeding-works) |
| Collect the free permanent upgrades | **866 stat lotuses** and 360 Pal effigies lying on the ground | [All effigies and upgrades](https://palworld-db.com/guides/all-effigies-and-upgrades) |
| Finish the gear ladder | **145 weapons**, 128 armour pieces | [Best weapons by tech level](https://palworld-db.com/guides/best-weapons-by-tech-level) |

The two rows that pay off fastest are the bottom ones. **866 stat lotuses and 360 effigies** are permanent character upgrades with no fight attached — they are the cheapest power in the game and both have their own map layer, so a single planned loop clears dozens. After that, work the Alphas in level order rather than by which one looks coolest, because most of them only take about a quarter of the damage you deal and an under-geared attempt does not fail so much as never end. Save the raids for last: [Xenolord](https://palworld-db.com/pal/xenolord) deals five times its normal damage and absorbs 65% of yours, which is a different sport from anything the towers ask for.

> **Tip.** If you are starting a save specifically to be ready for a shared-world version, put your hours into Pals rather than gear. Gear is tied to a tech tree and a world; a bred Pal with the passives you want is the only thing Palworld has ever let you move between worlds, through the Global Palbox. Nobody has said that box reaches Palworld Online — it almost certainly does not — but it is still the best-value time you can spend inside the current game, and [a proper team comp](https://palworld-db.com/guides/best-team-comps) carries every raid you have left.

## The Short Answer

**Palworld Online is a mobile MMORPG for Android and iOS, developed and published by Garena under licence from Pocketpair, launching sometime in 2026.** It has an original story, a shared open world, and the survival and crafting loop the series is built on. It is **not** Krafton's Palworld Mobile, it is **not** an update to Palworld 1.0, and no cross-progression with your existing save has been announced — expect to start clean. Until it lands, the current game still has 288 Pals, 105 boss encounters, 41,616 breeding pairs and more than 40,700 map pins waiting, and none of that goes anywhere when the phone version shows up.

## Related Guides

Keep reading:

- [All Palworld guides](https://palworld-db.com/guides)
- [Palworld Roadmap After 1.0: Updates, DLC, and What's Next](https://palworld-db.com/guides/palworld-roadmap-after-1-0)
- [Palworld Multiplayer Guide: Co-op, Crossplay, and Servers](https://palworld-db.com/guides/multiplayer-guide)
- [Palworld Patch Notes: All Updates and Version History](https://palworld-db.com/guides/palworld-patch-notes)
- [How Many Pals Are in Palworld: Full Count by Element](https://palworld-db.com/guides/how-many-pals-are-in-palworld)
- [Palworld Endgame Checklist](https://palworld-db.com/guides/palworld-endgame-checklist)
- [Palworld Day One Checklist: What to Do First](https://palworld-db.com/guides/day-one-checklist)
- [How to Update Your Palworld Server](https://palworld-db.com/guides/how-to-update-your-palworld-server)
- [Interactive Palpagos Map](https://palworld-db.com/map)
- [Palworld Pal Tier List](https://palworld-db.com/tier-list)


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Palworld Database — every number on this page comes from the game's own data files.