# Air Walker Mk II

Adds a single jump while airborne, and two mid-air dashes come with it.

Source: https://palworld-db.com/item/Accessory_JumpAir_2

## Basics

- Type: Accessory
- Gold value: 210360
- Weight: 2
- Max stack: 1

## Recipe

- Hexolite x30
- Paldium Fragment x40
- Dark Fragment x25
- Nightstar Sand x40
- Ancient Lava x30

## Notes we already publish

- (use) Nothing in the tech tree unlocks this ring at any level. The crafting row only shows up while the Air Walker Mk II Schematic ([[item:Blueprint_Accessory_JumpAir_2]]) is in your inventory, and it builds on the Production Assembly Line rather than a workbench. The five materials are the easy half of the cost — the paper is the gate. Crafting it also runs a quarter longer than [[item:Accessory_JumpAir_1]] does, so queue it and walk away.
- (location) The schematic sits in three grade 5 chest pools and is never stocked by a merchant. Treasure chests in the Sunreach Skies caverns are far and away the best at 2.38%, about one copy per 42 opens. Crates on the large oil rig pay 0.98%, roughly one per 102. Ordinary Sunreach Isle chests are 0.19% — some 524 opens for the same sheet, which is twelve times the walking. Run the caverns.
- (location) There is one fixed reward in the world that hands over the Mk II schematic outright alongside 40 Dog Coins, so a guaranteed copy exists outside the chest RNG. If you have not claimed it yet, that is worth more than an evening of opening crates.
- (strategy) Mk II is the horizontal rung of the Air Walker line, not a middle step you grow out of. It keeps the single mid-air jump of [[item:Accessory_JumpAir_1]] and doubles the air dash to two; [[item:Accessory_SuperJumpAir_1]] does the opposite, two jumps and one dash. Neither replaces the other — keep Mk II equipped for crossing gaps and juking in the air, swap to Mk III when the obstacle is height. Only [[item:Accessory_SuperJumpAir_2]] carries two of each and genuinely retires this ring.
- (strategy) Do not farm the pools hoping specifically for Mk II. All four Air Walker schematics — Mk I, Mk II, Mk III and EX — sit in those same three pools at identical weight, so every roll that could produce this one is equally likely to produce EX instead. Open for the family, build whatever lands first, and spend the 30 Hexolite and 30 Ancient Lava only if the EX sheet has not turned up.

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Source: Palworld Database — https://palworld-db.com/item/Accessory_JumpAir_2