# Triple Jump Boots

Boots that grant the player two mid-air jumps once equipped.

Source: https://palworld-db.com/item/Accessory_JumpCount_Increase2

## Basics

- Type: Accessory
- Gold value: 210600
- Weight: 2
- Max stack: 1

## Recipe

- Hexolite x30
- Paldium Fragment x150
- Nightstar Sand x50
- Dark Fragment x50

## Notes we already publish

- (use) The recipe is a Technology tree entry at level 70 and costs 6 Ancient Technology points — the boss currency, not the ordinary points you bank while levelling. It is also one of the very few entries in the whole tree carrying a tower requirement: the tech table gates it behind the sky island's tower boss, the High Keeper of the Azure Covenant. Reaching level 70 with points in hand is not enough on its own, and no other jump accessory is locked this way.
- (strategy) [[item:Accessory_JumpCount_Increase1]] is not a prerequisite — the tree lists no required technology above this entry, so if you are heading straight for the triple boots you can leave the 2 ancient points and 30 Refined Ingot on the double pair unspent. Coming up through both costs 8 ancient points; skipping the first rung costs 6.
- (strategy) The craft is 400,000 work, nearly three times what the double boots ask of a bench. That is a queue-and-leave job: stock the full bill first and put your best Handiwork Pals on it rather than hand-cranking it yourself. The Ancient Workbench, unlocked three levels earlier at 67 for 5 technology points, handles every recipe in one place, though it is Pal-only and runs no faster than an ordinary bench — the win is not having to walk between stations for a build this long.
- (trivia) The item table already carries a fourth rung above this one, [[item:Accessory_JumpCount_Increase3]], but it has no recipe, no technology entry and no drop source anywhere in the data — the triple boots are the ceiling you can actually equip. The in-game descriptions on this ladder also run a tier behind their names, which is why the effect is best read off the equip passive: Jump Count Increase2, two extra jumps after the one you leave the ground with.

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Source: Palworld Database — https://palworld-db.com/item/Accessory_JumpCount_Increase2