# Ring of Mercy

A pacifist's ring: attacks from whoever wears it leave targets at 1 Health rather than killing them.

Source: https://palworld-db.com/item/Accessory_Nonkilling

## Basics

- Type: Accessory
- Gold value: 16320
- Weight: 2
- Max stack: 1

## Recipe

- Ingot x30
- Paldium Fragment x20
- Ancient Civilization Parts x5

## Notes we already publish

- (use) The 1 Health floor covers your own hits only. A Pal fighting beside you is not bound by it and will happily finish off the thing you were trying to weaken, so keep your Pal out of the fight — or off that target — while you soften a catch candidate.
- (catch) Wearing it turns catching into a matter of patience rather than aim: you can swing freely at a rare spawn without watching its Health bar. If you have a second accessory slot open, [[item:Accessory_TalentChecker]] pairs well, since it tells you whether the Pal you are safely grinding down is actually worth a sphere.
- (strategy) The floor also applies to raid bosses, which is a trap: a raid Pal cannot be captured, so a ring you forgot to take off means the boss simply never goes down. Unequip it before starting a raid summon.
- (use) It needs a High-Quality Workbench or better to assemble — the basic workbench will not take the recipe.

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Source: Palworld Database — https://palworld-db.com/item/Accessory_Nonkilling