# Ancient Civilization Core

A core out of technology whose makers are long gone. Turning one up on the Palpagos Islands borders on impossible, and each holds a great store of forgotten knowledge.

Source: https://palworld-db.com/item/AncientParts2

## Basics

- Type: Material / MaterialMonster
- Gold value: 2000
- Weight: 1
- Max stack: 9999

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Expedition | Astral Frost Cavern | Hard · 60 min · 100% chance · 1 at a time |
| Expedition | Celestial Sakura Cavern | Hard · 60 min · 100% chance · 1–2 at a time |
| Expedition | Dark Cave of Feybreak | Hard · 60 min · 100% chance · 2–3 at a time |
| Expedition | Sunreach Isle | Hard · 60 min · 100% chance · 3–4 at a time |
| Expedition | World Tree Subterrenean City Ruins | Hard · 60 min · 100% chance · 3–5 at a time |
| Expedition | The World Tree's Forbidden Area | VeryHard · 120 min · 50% chance · 6–9 at a time |
| World loot | Treasure chests in the World Tree | Grade 3 · 100.0% chance · 1–3 at a time |
| World loot | Fishing the treasure spots in the World Tree | Grade 3 · 63.6% chance · 1–3 at a time |
| World loot | Crates on the oil rigs | Grade 5 · 55.0% chance · 1–5 at a time |
| World loot | Crates on the large oil rig | Grade 5 · 44.1% chance · 1–5 at a time |
| World loot | Recycling Glistening Ancient Relics | Grade 1 · 41.5% chance · 5–10 at a time |
| World loot | Recycling Glowing Ancient Relics | Grade 1 · 34.6% chance · 5–10 at a time |
| World loot | Recycling Gorgeous Ancient Relics | Grade 1 · 28.8% chance · 5–10 at a time |
| World loot | Recycling Dormant Ancient Relics | Grade 1 · 24.0% chance · 5–10 at a time |
| World loot | Recycling Decayed Ancient Relics | Grade 1 · 20.0% chance · 1 at a time |
| World loot | Junk hauls while fishing in the World Tree | Grade 1 · 20.0% chance · 1–3 at a time |

## Dropped by

- Silvance — 100%, 1
- Dandilord — 100%, 1

## Used in

- Celestial Emperor's Baton x5
- Divine Dragon's Baton x5
- Earth Emperor's Baton x5
- Flame Emperor's Baton x5
- Ice Emperor's Baton x5
- Lord of Lightning's Baton x5
- Lord of the Sea's Baton x5
- Lord of the Underworld's Baton x5
- Spirit Emperor's Baton x5
- Ability Glasses x5
- Ancient Shield x30
- Advanced Shield x30
- Ultra Shield x30
- Homing Module x5
- Sniper Module II x2
- Wing Pack x10
- AI Core x1
- Beam Launcher x20
- Beam Scatter x10
- Drone Launcher x10
- Plasma Rifle x14
- Beam Launcher x17
- Beam Scatter x8
- Drone Launcher x8
- Plasma Rifle x12
- Beam Launcher x15
- Beam Scatter x7
- Drone Launcher x7
- Plasma Rifle x10
- Beam Launcher x12
- Beam Scatter x6
- Drone Launcher x6
- Plasma Rifle x8
- Beam Launcher x10
- Beam Scatter x5
- Drone Launcher x5
- Plasma Rifle x7

## Notes we already publish

- (location) Every Summoning Altar raid pays cores on a win, and unlike chests the reward is a flat 100% — the only variable is how many. Base slabs: [[item:PalSummon_NightLady]] gives 1–3, [[item:PalSummon_NightLady_Dark]] and [[item:PalSummon_KingBahamut_Dragon]] give 2–4, [[item:PalSummon_DarkMechaDragon]] gives 3–6, [[item:PalSummon_YakushimaBoss002]] gives 4–6, and [[item:PalSummon_LegendDeer]] gives 4–7. That makes the altar the only source in the game you can plan a build around, because the count never rolls zero.
- (location) The Ultra slabs are the real farm. [[item:PalSummon_NightLady_Dark_2]], [[item:PalSummon_KingBahamut_Dragon_2]], [[item:PalSummon_DarkMechaDragon_2]] and [[item:PalSummon_LegendDeer_2]] each hand over exactly 10 cores per clear — no range, no roll. Three Ultra runs beat an evening of opening World Tree chests, and they cover the 30 cores an Ancient Shield or Ultra Shield wants in three summons flat.
- (strategy) One exception to the harder-is-better rule: [[item:PalSummon_YakushimaBoss002_2]] pays a fixed 3, less than the 4–6 from the ordinary [[item:PalSummon_YakushimaBoss002]]. If cores are what you are after, burn the plain sigils and save the Master ones for whatever else they drop.
- (strategy) Work out the slab cost before you commit. A single [[item:PalSummon_DarkMechaDragon]] run averages about 4.5 cores against 10 guaranteed from the Ultra version, so an Ultra slab is worth roughly two base clears — spend fragments accordingly rather than summoning whatever is cheapest to assemble.
- (location) Expeditions are the hands-off source, and the payout climbs with the destination: Astral Frost Cavern returns 1, Celestial Sakura Cavern 1–2, Dark Cave of Feybreak 2–3, Sunreach Isle 3–4 and the World Tree Subterrenean City Ruins 3–5. All five are Hard, all five take an hour, and every one of them pays out on a certainty — no roll to lose. The gate is the roster rather than the run: each destination wants 20 Pals and, apart from the World Tree, all 20 of one element (Ice, Water, Dark, then Dragon), with recommended strength climbing from 286,000 to 851,000.
- (strategy) The World Tree's Forbidden Area looks like the upgrade and is not. It asks 2,100,000 strength, ties the team up for two hours, and pays 6–9 cores only half the time — about 3.75 an outing, where two ordinary World Tree runs in the same two hours bank a guaranteed 3–5 each. Send teams to the plain ruins for cores and save the Forbidden Area for the rest of its pool.

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Source: Palworld Database — https://palworld-db.com/item/AncientParts2