# Fire Arrow

Bow shafts that inflict Fire damage where they land. Crafted at a Primitive Workbench.

Source: https://palworld-db.com/item/Arrow_Fire

## Basics

- Type: Ammo / ConsumeBullet
- Gold value: 40
- Weight: 0.025
- Max stack: 9999

## Recipe

- Wood x2
- Stone x2
- Flame Organ x1
- Yields 10

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Merchant | Caravan Shop | 40 Gold |
| Merchant | Dungeon Shop | 40 Gold |
| Merchant | Volcano Shop | 40 Gold |
| World loot | Crates on the small oil rig | Grade 5 · 14.5% chance · 25–50 at a time |

## Notes we already publish

- (use) Fire arrows drop straight into the whole starter bow family — [[item:WeakerBow]], [[item:RecurveBow]], [[item:Bow_Triple]], [[item:Bow_Fifth]] and the [[item:BowGun]] all load them in place of plain [[item:Arrow]]. The catch is the upgrade path: [[item:CompoundBow]] takes reinforced arrows, [[item:SFBow]] takes advanced arrows and [[item:SkyBow]] takes its own mechanical ammo, so the moment you retire the crossbow your fire arrow stack has nothing left that can fire it. Do not stockpile hundreds ahead of a bow upgrade.
- (use) Wood and stone are never what limits you — [[item:FireOrgan]] is, at one per batch of ten. A single Blazamut ([[pal:KingBahamut]]) hands over a flat 10 organs, which is 100 arrows from one kill; [[pal:Suzaku]] gives 5-10 and Ragnahawk ([[pal:RedArmorBird]]) 5-7. Before you can fight any of those, the cheap early runs are Rooby ([[pal:FlameBambi]]), Flambelle ([[pal:LavaGirl]]) and Arsox ([[pal:FlameBuffalo]]) at 2-3 apiece, so roughly four small fire Pals cover a full 100-arrow session.
- (strategy) A batch of ten carries four times the crafting work of a plain arrow batch, so a bench staffed by one low-Handiwork Pal will still be grinding through the order long after the same queue of normal arrows would have cleared. Set fire arrows going before you head out rather than expecting to top up between fights.

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Source: Palworld Database — https://palworld-db.com/item/Arrow_Fire