# Charge Rifle Ammo

Cells that feed the Charge Rifle and its close cousins, produced on an Advanced Weapon Assembly Line.

Source: https://palworld-db.com/item/ChargeLaserRifleBullet

## Basics

- Type: Ammo / ConsumeBullet
- Gold value: 1740
- Weight: 0.01
- Max stack: 9999

## Recipe

- Bio Battery x1
- Thermal Core x1
- Yields 10

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Merchant | Caravan Shop | 1,740 Gold |

## Notes we already publish

- (use) The ammo sits on its own technology node at level 65, costing 1 Technology Point. [[item:ChargeLaserRifle]] itself is a separate unlock at the same level for 5 points, so budget 6 points once you hit 65 or you will own a rifle with nothing to feed it.
- (use) Magazine size scales with the rifle's rarity: 6 rounds at Common, then 7, 8 and 9, up to 10 at Legendary. One craft of 10 rounds is a full magazine for a Legendary Charge Rifle and a little over one and a half for a Common.
- (use) Crafting is far cheaper than buying. Ten rounds cost one [[item:Bio_Battery]] and one [[item:Thermal_Core]], while the same ten from the Caravan Shop run 17,400 Gold. Treat the merchant as an emergency top-up when you are out of Thermal Cores mid-trip.

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Source: Palworld Database — https://palworld-db.com/item/ChargeLaserRifleBullet