# Cloth Outfit

An outfit stitched together from Cloth. It keeps the chill of night off.

Source: https://palworld-db.com/item/ClothArmor_5

## Basics

- Type: Armor / ArmorBody
- Gold value: 4790
- Weight: 4
- Max stack: 1
- defense: 24
- hp: 112
- durability: 700

## Recipe

- Cloth x6
- Fiber x14
- Ancient Civilization Parts x1

## Notes we already publish

- (location) What you do go and find is the schematic that decides which rarity you end up building, and the Grasslands chest pool behind it is more specific than the name suggests: the same table feeds the ordinary chests inside Hillside Cavern, Ravine Grotto and Isolated Island Cavern, so a cavern run is a concentrated way at a pool that is otherwise scattered across the overworld. Only the plainest chest grade pays it, though — the same pool rolled at the higher grade hands over Mega Spheres, medicine and nothing off the schematic ladder, which makes a better-looking chest in those caverns a worse chest for this.
- (location) That 0.025% is the direct hit alone. The pool stocks all four rungs on an exact five-to-one step — 3.16% for the 1★ copy, then 0.63%, 0.13% and 0.025% — and five of any rung fuse into the one above, so every rung is worth precisely the same finished Legendary and nothing it hands you is filler. Costed that way rather than a rung at a time, one Grasslands chest is 0.10% of a Legendary, near enough 990 of them; a tier 1 treasure map dig is 1.35%, about 74 digs; a Grasslands fishing haul 0.53%, about 190. The caverns finish last by a factor of five against fishing and thirteen against digging — clear them for the experience, not for this.
- (location) Alpha Chillet beats every container at 3% a drop roll, and it is a level 11 field boss, so the quickest route to a Legendary body armour opens long before the armour itself matters. Take it with a sphere rather than a corpse: a captured alpha gives up its drop table on the catch and rolls the same table again when you butcher it afterwards, turning one respawn into two chances instead of one — roughly 17 alphas for the schematic against 33 straight kills.
- (strategy) That same alpha also pays for the build. The recipe wants a single Ancient Civilization Part, and Chillet drops 2 to 4 of them on every clear at 100%, alongside 2 to 4 Precious Pelts worth selling — so the schematic and its one scarce ingredient come out of the same fight, and by the time the 3% finally lands you are holding enough parts to craft it several times over.
- (use) The cold rating does not climb with the rarity. Every rung of this outfit, from the plain [[item:ClothArmor]] you unlock at technology level 4 for 2 points up to this Legendary, carries the same rank 1 cold resistance — the schematic buys defence, health and durability, never a warmer coat. A [[item:ClothArmorCold]] straight off the tech tree at level 9 sits a full rank higher on cold and still edges this one on raw defence, 25 against 24, for three Cloth and two [[item:IceOrgan]]. So the Legendary is the temperate-zone piece: 112 health and 700 durability against the Tundra Outfit's 70 and 300. If you are actually heading into the snow, the common Tundra Outfit is the warmer and cheaper answer and no amount of chest-farming changes that.
- (use) There is a second passive on the schematic versions that the tech-tree outfit does not have at all: an accuracy bonus for the armour slot, and it steps up one grade per schematic rung, so this Legendary carries the strongest of the four. That is the part of the upgrade that never shows in the defence number, and it is why a schematic body piece is worth wearing even in the window where its defence has been overtaken by a crafted metal set.
- (strategy) The Epic rung is where the real value stops. [[item:ClothArmor_4]] gives 22 defence, 105 health and 600 durability with no Ancient Civilization Part in the recipe, and its schematic drops at 0.13% against this one's 0.025% — five times more often. Going the last step buys two defence, seven health and a hundred durability, and doubles the crafting workload on top. Since five Epic copies fuse into the Legendary anyway, the sane play is to wear the first Epic you build and let the surplus copies pile up towards the fusion rather than holding the whole ladder in a box waiting for it.

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Source: Palworld Database — https://palworld-db.com/item/ClothArmor_5