# Shock Grenade

A Shock Grenade for mid-range engagements, sitting a few seconds after the throw before detonating and electrocuting everything inside the blast radius.

Source: https://palworld-db.com/item/FragGrenade_Elec

## Basics

- Type: Weapon / WeaponThrowObject
- Gold value: 1020
- Weight: 0.1
- Max stack: 9999
- attack: 750

## Recipe

- Gunpowder x1
- Stone x10
- Electric Organ x1

## Where to find

| How | Where | Details |
| --- | --- | --- |
| World loot | Junk hauls while fishing in the Desert | Grade 1 · 25.0% chance · 1–2 at a time |

## Notes we already publish

- (use) The [[item:ElectricOrgan]] is the only real gate on the recipe — the Gunpowder and the 10 Stone cost nothing by the time you unlock it. Every Pal that carries the organ drops it on a guaranteed roll, so the farm is purely about yield per kill: [[pal:ScorpionMan_Electric]] gives 4–5, [[pal:ElecPanda]] 2–4, [[pal:LazyDragon_Electric]] 2–3, and [[pal:ElecCat]] 1–2 if you are still early. One organ makes one grenade, so a single short sweep of an electric spawn covers a full throwing loadout.
- (strategy) Its 750 attack is the shared number across the whole elemental grenade line — the Ice, Incendiary, Ground, Dragon, Grass, Dark and Water versions all hit for exactly the same. Nothing is bought by spending an Electric Organ here except the Electric damage type, so carry this one for Water targets and craft the sibling that matches whatever else you are hunting. The only grenade that actually raises the number is [[item:FragGrenade_Super]] at 4000.
- (use) This sits on the same skeleton as the Ice, Incendiary, Ground and Dragon grenades — Gunpowder plus 10 Stone plus one elemental item. Keeping a few of each organ in the box means you can craft whichever element you need at the bench without a second gathering trip.

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Source: Palworld Database — https://palworld-db.com/item/FragGrenade_Elec