# Pelt Armor

Built from Leather, with better insulation and better protection than the plain version.

Source: https://palworld-db.com/item/FurArmor_5

## Basics

- Type: Armor / ArmorBody
- Gold value: 12140
- Weight: 10
- Max stack: 1
- defense: 56
- hp: 224
- durability: 1400

## Recipe

- Leather x20
- Ingot x20
- Fiber x40
- Ancient Civilization Parts x1

## Notes we already publish

- (location) The best single container for the Legendary schematic is a tier 1 treasure map dig at 0.513%, more than double the 0.24% a Grasslands camp loot pile rolls, and you never have to buy or fish for the maps. An enemy camp boss stash in the Grasslands hands one over 40% of the time and a Forest one 35%, so the camps you were already clearing for the ladder pay for the digs as well.
- (location) Priced in Legendary-equivalents, that second payout changes what a camp is worth. A tier 1 dig pays this family's Rare copy at 3.205%, Epic at 1.282% and Legendary at 0.513% — it skips the Uncommon rung entirely — and five of any rung fuse into the one above, so a single dig averages about 0.90% of a Legendary against the 0.96% a camp loot pile is worth. The boss stash sits in the same camp as that loot pile, which makes a full clear worth roughly a third again more than counting loot containers alone suggests.
- (location) Forest camps are still on this armour's supply line even though their loot piles never stock a Pelt Armor schematic — only the Grasslands pool carries this family. Their boss stashes turn up the tier 1 map at 35%, and a dig pays the same table no matter which region's camp gave you the map, so leaving the starting region does not cost you the route.
- (use) The technology this armour hangs off is a level 12 purchase costing 2 points, the cheapest of the three Pelt branches — the heat-resistant version wants level 16 and 3 points, the cold-resistant one level 18 and 3. That ordering is why the plain line is the one worth hunting schematics for early: its upgraded rungs are craftable a full six levels before the cold branch even opens.
- (use) Warmth does not scale with the schematic rung. Every copy of the plain line, from the base crafted version up to this Legendary one, carries the same Lv.1 cold rating — identical to what a starting Cloth Outfit gives you. Only the Cold Resistant branch reaches Lv.2, so a Legendary copy of this armour is a defence upgrade and nothing more; it will not by itself let you stand out in the ice region after dark.
- (strategy) Once that level 18 branch is open, this rung stops being your best chest piece even against the cold branch's cheapest copies: the Uncommon Cold Resistant Pelt Armor already reads 58 defence against this one's 56, and the Legendary cold copy is a clean superset — 72 defence, 2400 durability and an ice damage cut on top, at the same 10 weight and same 224 HP. All it asks is 10 more Leather and 8 Ice Organs in place of the 40 Fiber, plus double the crafting work.

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Source: Palworld Database — https://palworld-db.com/item/FurArmor_5