# Axel Hat

A costume headpiece that copies Axel's look.

Source: https://palworld-db.com/item/GYM_Head_Electric

## Basics

- Type: Armor / ArmorHead
- Gold value: 10000
- Weight: 7
- Max stack: 1
- defense: 20
- hp: 60
- durability: 5000

## Recipe

- Cloth x1

## Notes we already publish

- (location) The hat comes off the Hard Mode reward table for Axel and [[pal:ThunderDragonMan|Orserk]], and it is guaranteed on the first clear of that version of the tower. The level 50 original fight never pays it out, and nothing else does either — no tech entry, no vendor, no chest. The single Cloth on its recipe line repairs a hat you already own rather than making one.
- (location) The tower has to be unlocked before any of this: Auri and Shaolong is the fight gating the Hard Mode rematch here. Once inside it is a level 80 boss with 514,800 HP on a Dragon/Electric card, and both escorts are Electric too, so a Ground team clears the whole arena. [[page:/guides/hard-mode-axel-and-orserk|The Axel and Orserk hard mode guide]] has the team and the stat floor your Pals need first.
- (use) 20 defense and 60 HP is cosmetic territory — well under real endgame headgear — so treat it as a look and swap out before anything that can kill you. The reason to keep re-running the tower after the hat is in hand is the rest of that table: the Legendary [[item:AncientArmorHeat|Heat-Resistant Ancient Armor]] schematic and [[item:LvUP_01|Training Crystals]] for condensing the Pals you brought.
- (trivia) One of the tower-boss headpieces, each tied to its own Hard Mode fight — [[item:GYM_Head_Grass]], [[item:GYM_Head_Forest]], [[item:GYM_Head_Desert]], [[item:GYM_Head_Snow]], [[item:GYM_Head_Viking]] and [[item:GYM_Head_Sakurajima]] are the rest of the set.

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Source: Palworld Database — https://palworld-db.com/item/GYM_Head_Electric