# Handgun

Sidearm carrying more rounds and a faster trigger than the Makeshift Handgun, so it puts out damage quicker.

Source: https://palworld-db.com/item/HandGun_Default_5

## Basics

- Type: Weapon / WeaponHandgun
- Gold value: 42000
- Weight: 8
- Max stack: 1
- attack: 625
- magazine: 16
- durability: 2400

## Recipe

- Ingot x100
- High Quality Pal Oil x30
- Ancient Civilization Parts x2

## Notes we already publish

- (location) One Pal in the whole game carries Handgun Schematic 4, and it has to be the Alpha — the level 27 Vaelet standing at its own fixed spot in the Forest, at 3% per kill. Warp to Ancient Ritual Site: it sits roughly twice as close to that spot as the next nearest travel point, Cinnamoth Forest, so the reset loop is short. Wild Vaelet are no substitute. They roam 32 spots at level 20 to 57 and their table is Low Grade Medical Supplies and Tomato and Onion Seeds, with no schematic in it anywhere. The misses are cheap either way: every Alpha clear leaves 4 to 5 Ancient Civilization Parts and this recipe asks for 2, so the kill that finally pays out arrives with the one material you cannot mine already covered.
- (location) The 3% is not a Vaelet figure. Every boss in the game holding a Legendary schematic — 23 of them, weapons and armour together — hands it over at exactly that rate, so the odds never tell you which one to farm. The fight does, and this is one of the softest. Of the 21 that are fixed field Alphas, level 27 Vaelet is the sixth lowest, and among the firearms only Fenglope at 25 with the Makeshift Handgun comes earlier: Blazehowl's Musket waits until 30, Verdash's Single-Shot Rifle until 35, and the ladder runs all the way up to Jetragon at 70. Vaelet is Grass with 120 defence, so a Fire attacker ends it quickly and the level 27 cap keeps the fight honest even if you arrive underlevelled.
- (use) The bench is the other reason this one lands early. Of the 60 Legendary weapons with a recipe, only 7 are assembled at the plain Weapon Workbench — 17 need the Weapon Assembly Line, 13 the Assembly Line II, 10 the Ancient Workbench and the remainder sit higher again — and this Handgun is one of the 7, alongside the makeshift stopgaps, the Musket and the Sword. That workbench is level 20 for 3 Technology points, so it is already standing before the Alpha is worth approaching, and eight levels before the tree's own Handgun entry at 28, which only ever hands you the 250-attack base gun for another 3 points. Bring the schematic on your person when you walk up to the bench; a copy sitting in a base chest never adds the recipe to the menu.
- (use) Every rarity uses that same workbench, which makes the 3★ copy a real decision rather than a formality. Work doubles at each rung — 200,000, 400,000, 800,000, then 1,600,000 here — and Ancient Civilization Parts enter only at the top two, one for the 3★ and two for this. Stepping up from 3★ therefore costs double the bench time and a second Ancient Part to buy 625 attack over 562 and a 16-round magazine over 14. Extra materials do nothing for the queue, so if the crafting time is what hurts, stack the bench with high-rank Handiwork Pals before you start rather than hoarding Ingot.
- (use) Crafting the gun at 20 opens a hole the schematic does not close: Handgun Ammo is its own research at level 28 for 1 point, and until that unlocks there is no way to make a single round. Shops bridge it — the Caravan, Desert, Dungeon, Volcano and Wander stocks all list it at 40 gold — so one filled 16-round magazine runs 640 gold, and the wait becomes a money problem instead of a level one. After the research it is 1 Ingot and 1 Gunpowder for 20 rounds, which is the point where the weapon stops being a boss-fight tool you ration and becomes something you can patrol with.
- (use) Compare it against the free version before you decide the Alpha is worth the hours. The tree gun at 28 is 250 attack, 8 rounds and 400 durability, built from 50 Ingot and 15 High Quality Pal Oil at 50,000 work. This one asks 100 Ingot and 30 High Quality Pal Oil — exactly double the materials for two and a half times the attack, twice the magazine and six times the durability. Materials are not what you pay. Work is: 1,600,000 against 50,000, a queue thirty-two times as long, plus the two Ancient Civilization Parts. And the lower schematics are not consolation prizes. Handgun Schematic 1 costs 62 Ingot and 18 Oil at 200,000 work for 437 attack, 10 rounds and 1,200 durability, already past the tree gun on every line and with no Ancient Parts anywhere in it; Schematic 2 is 75 and 22 for 500 attack, 12 rounds, 1,600 durability. Build whichever rung lands first — an eighth of the bench time for two thirds of the gun is the better trade while the 3% is still missing.
- (strategy) Attack is the wrong number to judge this handgun by. 625 is only joint third among the Legendary handguns — the Old Revolver hits 1,500, the Makeshift Handgun 800, and the Marksman Revolver matches this one exactly. The magazine is where it wins: 16 rounds against the flat 6 that every revolver and every makeshift handgun carries, which is 10,000 damage on one full load against the Old Revolver's 9,000 and the Makeshift's 4,800, the most of any handgun in the game. Its 2,400 durability is the class high too. That makes it the handgun you actually clear a camp with, and leaves the Old Revolver as the thing you swap to for one heavy burst into something large.

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Source: Palworld Database — https://palworld-db.com/item/HandGun_Default_5