# Herbil Headband

A headband cut to the form of a Herbil.

Source: https://palworld-db.com/item/HeadEquip050

## Basics

- Type: Armor / ArmorHead
- Gold value: 500
- Weight: 4
- Max stack: 1
- defense: 20
- hp: 60
- durability: 300

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Merchant | Bounty Shop | 5 Successful Bounty Token |

## Notes we already publish

- (use) Grass Damage Reduction Lv. 1 is worth 15% off incoming Grass damage in the passive table, and it runs permanently while the headband is on your head — no trigger, no cooldown, no requirement that the attacker be a Pal. It applies to any Grass-typed hit, whether it lands from a wild Pal, a raid or a tower boss.
- (strategy) Stat for stat this is the tier-1 [[item:Head015]] and [[item:Head003]] wearing a different mesh: 20 defense, 60 HP, the same Leaf resist. The difference is upstream — those two have a workbench upgrade ladder that ends at 80 defense and 240 HP, and the bounty headband has no upgrade tier at all. Spend the 5 tokens if you want the look; do not spend them expecting a defensive step up.
- (strategy) The Grass resist is the cheapest one in the game to obtain, but it is also the weakest. If you are actually building for a Grass fight, the Ring of Grass Resistance line ([[item:Accessory_LeafResist_1]]) carries Lv. 3 in an accessory slot, which leaves your head slot free for real defense numbers. The headband only makes sense as the resist source when you have nothing else.
- (trivia) The headband is modelled on [[pal:LeafMomonga]], which is why it carries a Grass resist rather than the neutral stat line most cosmetic headgear ships with — the bounty headbands inherit the element of the Pal they imitate.

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Source: Palworld Database — https://palworld-db.com/item/HeadEquip050