# Horn

Taken off Pals; medicines and other recipes call for it.

Source: https://palworld-db.com/item/Horn

## Basics

- Type: Material / MaterialMonster
- Gold value: 200
- Weight: 1
- Max stack: 9999

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Merchant | Caravan Shop | 200 Gold |
| Merchant | Desert Shop | 200 Gold |
| Merchant | Dungeon Shop | 200 Gold |
| Merchant | Village Shop | 200 Gold |
| Merchant | Volcano Shop | 200 Gold |
| Merchant | Wander Shop | 200 Gold |

## Dropped by

- Elgrove — 100%, 2-3
- Elgrove Cryst — 100%, 2-3
- Hartalis — 100%, 2-3
- Eikthyrdeer — 100%, 2
- Eikthyrdeer Terra — 100%, 2
- Caprity — 100%, 1-2
- Caprity Noct — 100%, 1-2
- Fenglope — 100%, 2
- Fenglope Lux — 100%, 2
- Reindrix — 100%, 2
- Celesdir — 100%, 2
- Celesdir Noct — 100%, 2
- Hoodle — 100%, 1-2
- Bakemi — 100%, 2
- Arsox — 100%, 1
- Incineram — 100%, 1
- Incineram Noct — 100%, 1
- Shaolong — 100%, 1
- Univolt — 50%, 1
- Univolt Cryst — 50%, 1

## Used in

- Celestial Emperor's Baton x30
- Earth Emperor's Baton x30
- Flame Emperor's Baton x30
- Hartalis's Talisman x30
- Ice Emperor's Baton x30
- Lord of Lightning's Baton x30
- Lord of the Sea's Baton x30
- Lord of the Underworld's Baton x30
- Spirit Emperor's Baton x30
- Attack Pendant x20
- Attack Support Whistle x20
- Dark Support Whistle x20
- Defense Support Whistle x20
- Dragon Support Whistle x20
- Electric Support Whistle x20
- Fire Support Whistle x20
- Grass Support Whistle x20
- Ground Support Whistle x20
- Ice Support Whistle x20
- Neutral Support Whistle x20
- Ring of Freight x20
- Water Support Whistle x20
- High Grade Medical Supplies x5
- Memory Wiping Medicine x50
- Medical Supplies x3
- Low Grade Medical Supplies x2
- Mind Control Meds x10
- Mysterious Mushroom Juice x10
- Strange Juice x5
- Suspicious Juice x3
- Reindrix Saddle x20
- Eikthyrdeer Saddle x3
- Eikthyrdeer Terra Saddle x3
- Dragon Grenade x1

## Notes we already publish

- (drops) Nothing about this drop is luck-based: every Pal on the list below hands over Horn on a guaranteed roll, with [[pal:Kirin]] and [[pal:Kirin_Ice]] the only exceptions at a coin-flip each. So the only variable is how many you knock down, and the per-kill ceiling belongs to [[pal:GrassMinotaur]] and [[pal:GrassMinotaur_Ice]] at 2-3 apiece — worth going out of your way for when a recipe wants Horn by the dozen.
- (location) Two of the heaviest Horn droppers never appear in the overworld at all. [[pal:LegendDeer]] has no field spawn points whatsoever and is only met as a summoned raid encounter, and [[pal:WhiteDeer_Dark]] likewise has no wild population and turns up only as a boss fight. Do not waste an evening sweeping the map for either — for routine farming, stick to the Pals that actually roam.
- (use) Horn sits at 200 Gold on every single merchant table in the game — the roaming caravan, the desert trader, the dungeon and volcano vendors all charge exactly the same. There is no bargain stall to track down, so simply buy from whichever settlement pitch is closest to a fast travel point you already own. The fixed merchant spots are the small settlement, Duneshelter, Small Cove, Fisherman's Point, and the church ruins on the Isle of Silence and Marsh Island.
- (strategy) The bulk consumers are the batons and support whistles at 30 and 20 Horn each, and the memory wiping medicine at 50 — that last one is the single largest sink in the game for this material. If you plan to respec a Pal's passives more than once, bank roughly 100 Horn first, because a farming run for that quantity is a long one at 1-3 per kill.

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Source: Palworld Database — https://palworld-db.com/item/Horn