# High Grade Medical Supplies

Top-tier supplies that clear up Weakened and Depressed, though they restore no Health at all.

Source: https://palworld-db.com/item/LuxuryMedicines

## Basics

- Type: Consume / Medicine
- Gold value: 3120
- Weight: 0.2
- Max stack: 9999
- restoreFood: 1

## Recipe

- Ingot x5
- Horn x5
- Bone x2

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Merchant | Caravan Shop | 3,120 Gold |
| Merchant | Desert Shop | 3,120 Gold |
| Merchant | Village Shop | 3,120 Gold |
| Merchant | Volcano Shop | 3,120 Gold |
| Merchant | Wander Shop | 3,120 Gold |
| World loot | Fishing the treasure spots in the World Tree | Grade 3 · 65.7% chance · 1 at a time |
| World loot | Treasure chests in the Feybreak | Grade 3 · 15.2% chance · 1 at a time · also in Feybreak Cavern |
| World loot | Treasure chests in the Sunreach Isle | Grade 3 · 15.2% chance · 1 at a time · also in Sunreach Skies |
| World loot | Fishing the treasure spots in the Sunreach Isle | Grade 3 · 14.6% chance · 1 at a time |
| World loot | Treasure chests in the World Tree | Grade 3 · 13.6% chance · 1 at a time |
| World loot | Enemy camp loot in the Sunreach Isle | Grade 3 · 13.2% chance · 1 at a time |
| World loot | Fishing the treasure spots in the Feybreak | Grade 1, 3 · 10.8% chance · 1 at a time |
| World loot | Enemy camp loot in the Sakurajima | Grade 3 · 7.9% chance · 1 at a time |
| World loot | Sea base enemy camp loot in the Sakurajima | Grade 3 · 7.9% chance · 1 at a time |
| World loot | Sea base enemy camp loot in the Feybreak | Grade 3 · 7.9% chance · 1 at a time |
| Dungeon chest | Feybreak Cavern | Chest loot |

## Notes we already publish

- (use) Curing Weakened and Depressed is the small half of what this item does. It is also the currency of the entire Medicine research branch in the lab: nine nodes ask for it and they want 250 copies in total — Medicine Production Task Lv3/4/5/6 at 10, 20, 40 and 60, Medicine Production Research Tips Lv2 at 10, Pharmaceutical Cost-Saving Technique Lv1/2/3 at 10, 20 and 50, and Pals at Base Enhancement Lv1 at 30. At the 3,120 Gold shops charge, dumping stacks on a merchant is selling your own research back to yourself. Bank them.
- (strategy) One unit is 50,000 work at the bench against 15,000 for ordinary [[item:Medicines]] — the same three materials, scaled to 5 Ingot, 5 Horn and 2 Bone, but more than three times the crafting time per copy. A 250-unit research run is 12.5 million work, so it is a standing production line with your best Medicine Production Pals parked on it, not something you batch the night you need it. Clear the Pharmaceutical Cost-Saving line first if you can afford the entry cost: those three nodes take 80 of the 250 and pay back −20% materials on every medicine you ever craft afterwards.

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Source: Palworld Database — https://palworld-db.com/item/LuxuryMedicines