# Boost Gun

A shot from this lifts a team Pal's attack and defense for a while. Aimed at an enemy instead, it just deals damage.

Source: https://palworld-db.com/item/PalDopingShot

## Basics

- Type: Weapon / WeaponHandgun
- Gold value: 16850
- Weight: 8
- Max stack: 1
- attack: 250
- magazine: 8
- durability: 400

## Recipe

- Ingot x45
- High Quality Pal Oil x10
- Fiber x30

## Notes we already publish

- (use) This gun does not run on any of the ammo you already carry. It takes its own dedicated round, Boost Gun Ammo ([[item:PalDopingShotBullet]]), which nothing else in the game consumes, so unlocking the weapon at technology level 25 gets you an 8-weight paperweight until you also queue the rounds. The ammo goes together at a Weapon Workbench in batches of 10 from Copper Ingot x2 and Electric Organ x1 — one batch is a full magazine of 8 plus two spares.
- (strategy) Electric Organ is the only line in the ammo recipe that gates you; copper is a base-tier smelt. One organ buys ten rounds, which makes the arithmetic easy: Sparkit ([[pal:ElecCat]]) hands over 1-2 per kill at a guaranteed rate and is a low-level farm, Grizzbolt ([[pal:ElecPanda]]) gives 2-4, and Prixter Lux ([[pal:ScorpionMan_Electric]]) tops the table at 4-5 — a single Prixter Lux sweep is 40 to 50 rounds. At 0.025 weight each and a 9999 stack cap the ammo costs you nothing to haul, so build the buff rounds in bulk during an electric-Pal run rather than one magazine at a time before a boss.

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Source: Palworld Database — https://palworld-db.com/item/PalDopingShot