# Megaboost Gun

A shot into an allied Pal raises its attack and defense, while a shot into an enemy simply hurts. The improved model buffs harder, holds the buff longer, and does more damage.

Source: https://palworld-db.com/item/PalDopingShot_2

## Basics

- Type: Weapon / WeaponHandgun
- Gold value: 2013600
- Weight: 8
- Max stack: 1
- attack: 250
- magazine: 8
- durability: 400

## Recipe

- Coralum Ingot x150
- Hexolite x120
- Carbon Fiber x200
- Circuit Board x100

## Notes we already publish

- (use) It feeds on ordinary [[item:PalDopingShotBullet]] — the same rounds the tier-2 [[item:PalDopingShot]] uses, not a special endgame ammo. Ten rounds cost 2 Copper Ingot and 1 Electric Organ at a Weapon Workbench, so keeping this gun loaded is effectively free even though the gun itself is a level 63 build.
- (use) Building it needs an Advanced Weapon Assembly Line or an Ancient Workbench — the basic weapon benches will not list it, so put the bench up before you spend the 3 technology points at level 63.
- (strategy) Its raw numbers are identical to the base Boost Gun: 250 attack, an 8-round magazine and 400 durability. Everything you pay the extra materials for is in the buff itself — stronger attack and defence gain on the Pal you hit, and a longer window before it wears off. Judge it as a support tool, not as a damage upgrade, and keep a real weapon in your other slots.
- (strategy) The craft takes 3,000,000 work against 40,000 for the base Boost Gun — 75 times the labour. Stack the assembly line with your highest Handiwork Pals and expect it to occupy them for a long stretch, so queue it before a bossing session rather than during one.

---
Source: Palworld Database — https://palworld-db.com/item/PalDopingShot_2