# Pal Recovery Grenade

A Frag Grenade repurposed to mend rather than maim — it goes off the moment it lands and restores HP to allied Pals caught in the burst.

Source: https://palworld-db.com/item/PalHealingGrenade

## Basics

- Type: Weapon / WeaponThrowObject
- Gold value: 3660
- Weight: 0.1
- Max stack: 9999

## Recipe

- Gunpowder x1
- Stone x10
- Cavern Mushroom x5

## Notes we already publish

- (use) You cannot make this one in the field. The item tables switch hand-crafting off for it, so every batch has to go through a weapon bench back at base — the plain Weapon Workbench, either Weapon Assembly Line, the Advanced Weapon Assembly Line or the Ancient Workbench. Each grenade costs 13,000 work, which is a long stint for one throwable, so park high-Handiwork Pals on the bench and queue a stack rather than crafting them one at a time as you need them.
- (strategy) It carries no attack value at all — [[item:FragGrenade]] hits for 750, this one for nothing. That is the whole point: you can lob it into a scrum your own Pal is standing in, or onto a mount mid-fight, without shaving any HP off anything. It also does not scratch the Pal you are trying to weaken for a catch, so a healing grenade landing on your Pal during a capture attempt never spoils the throw.
- (strategy) Do not build a Pal Arena plan around it. The arena's block list holds only seven items and this is one of them, sitting next to [[item:SphereLauncher]], [[item:HomingSphereLauncher]] and all three grades of [[item:PalDopingShot]]. In arena battles your Pal fights on whatever HP it walked in with, so the grenade is strictly a wild-and-boss tool — worth crafting for tower bosses and raids, worth nothing for ranked matches.

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Source: Palworld Database — https://palworld-db.com/item/PalHealingGrenade