# Coarse Ammo

Rough-made rounds suited to the Musket, the Makeshift Handgun and guns of that vintage; a Weapon Workbench handles the crafting.

Source: https://palworld-db.com/item/RoughBullet

## Basics

- Type: Ammo / ConsumeBullet
- Gold value: 40
- Weight: 0.025
- Max stack: 9999

## Recipe

- Ingot x1
- Gunpowder x1
- Yields 20

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Merchant | Caravan Shop | 40 Gold |
| Merchant | Desert Shop | 40 Gold |
| Merchant | Dungeon Shop | 40 Gold |
| Merchant | Volcano Shop | 40 Gold |
| Merchant | Wander Shop | 40 Gold |
| World loot | Enemy camp loot in the Forest | Grade 1 · 42.3% chance · 1–20 at a time |
| World loot | Treasure chests in the Yakushima | Grade 1 · 35.0% chance · 5–10 at a time |
| World loot | Chests in the Mount Obsidian | Grade 1 · 33.3% chance · 5–10 at a time · also in Volcanic Cavern |
| World loot | Junk hauls while fishing in the Grasslands | Grade 1 · 25.0% chance · 5–10 at a time |
| World loot | Enemy camp loot in the Mount Obsidian | Grade 1 · 22.7% chance · 1–3 at a time |
| World loot | Fishing in the Mount Obsidian | Grade 1 · 14.9% chance · 5–10 at a time |
| World loot | Crates on the small oil rig | Grade 5 · 14.5% chance · 25–50 at a time |
| World loot | Base fish pond (Mount Obsidian stock) | Grade 1 · 9.1% chance · 5–10 at a time |
| Dungeon chest | Volcanic Cavern | Chest loot |

## Notes we already publish

- (use) The ammo is its own Technology node — level 21, 1 Technology point — and it sits apart from every gun that fires it. That matters when you plan the unlock: the Musket lands at the same level 21 and costs 3 points of its own, Gunpowder is another 2 at 21, and the Weapon Workbench all of it is built on is 3 points back at level 20. Budget 9 points across those two levels, or you research a Musket and have nothing to load into it.
- (strategy) Craft it, do not buy it. Merchants sell these one round at a time at 40 Gold, so 20 off a shop counter costs 800 Gold, while the same 20 come out of a single Ingot and a single Gunpowder at the bench — treat shop stock as an emergency top-up mid-expedition and nothing else. One stockpile also carries a long stretch of the game: the makeshift line unlocks well after the ammo does, at level 24 for the Makeshift Handgun, 26 for the SMG, 30 for the Shotgun and 31 for the Assault Rifle, and every one of them draws on this same pile, with Handgun Ammo not arriving until level 28. Sulfur is the real limiter behind all of it, since the Gunpowder half of the recipe is what you actually run out of.

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Source: Palworld Database — https://palworld-db.com/item/RoughBullet