# Helzephyr Lux Saddle

Riding gear that makes Helzephyr Lux safe to mount.

Source: https://palworld-db.com/item/SkillUnlock_HadesBird_Electric

## Basics

- Type: Essential / Essential_PalGear
- Max stack: 999999

## Recipe

- Leather x30
- Refined Ingot x10
- Electric Organ x30
- Paldium Fragment x60

## Notes we already publish

- (location) The bill of materials is not what holds this up — level 47 is. The saddle is a 3-point Technology entry, and the plain Helzephyr Saddle costs those same 3 points 22 levels earlier at 25, so a Helzephyr Lux hatched or caught in the thirties waits a long while on the ground beside a Dark Helzephyr that is already flying. Build it at a Pal Gear Workbench once the entry is unlocked.
- (use) Holding the saddle is what switches Wings of Thunder on, and the skill does three things at once while Helzephyr Lux is out: it becomes a flying mount, your own shots convert to the Electric element, and your ranged attack goes up 5%. Condensing lifts that last figure to 7, 10, 14 and 20% at four stars. Only the ranged number moves, so a melee player takes the wings and nothing else from this.
- (strategy) Electric shots hit Water Pals hard and bounce off Ground ones, which is the whole calculation on whether to fly this or something Dark — and Beakon converts your shots exactly the same way, for the same 5-to-20% ranged ladder, from a saddle that opens at level 29. Beakon is also the faster flier at 1200 sprint against 1100. What Helzephyr Lux answers with is endurance and base value: 170 stamina to Beakon's 160, so fewer forced landings on a long crossing, plus Transporting 5 and Generating Electricity 4 when it is off the perch. Spend the 3 points for the hauler that happens to fly, not for the damage line.

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Source: Palworld Database — https://palworld-db.com/item/SkillUnlock_HadesBird_Electric