# Shroomer Noct Saddle

Tack that makes riding Shroomer Noct safe.

Source: https://palworld-db.com/item/SkillUnlock_MushroomDragon_Dark

## Basics

- Type: Essential / Essential_PalGear
- Max stack: 9999

## Recipe

- Leather x20
- Mysterious Mushroom x20
- Fiber x30
- Refined Ingot x10
- Paldium Fragment x30

## Notes we already publish

- (location) One line in the bill costs real time and the rest is stock you already hold at level 39: the 20 Mysterious Mushroom. Shroomer Noct drops 1 or 2 of them on every kill, so the Pal this gear exists for is also its own supply and a dozen-odd kills covers the batch; Mycora pays 2 to 3 but only half the time. Dualith Noct is the densest source at a guaranteed 3 to 5, which is worth filing away rather than acting on — its own saddle is a level 69 unlock, so it is not a Pal in your box when this recipe opens. A Caravan Shop sells the mushroom outright at 800 gold, putting the whole requirement at 16,000 if you would sooner pay than hunt. Nothing produces it on a Ranch, which is the one real difference in effort between the two Shroomer saddles: the plain version asks for ordinary Mushroom, and a Shroomer on a Ranch makes that on its own.
- (use) What the saddle switches on is not a combat buff. Roiling Spores slows how fast SAN drains for the Pals working at that base, by 10% to start and then 11.5, 13, 14 and 15% as you condense Shroomer Noct up the star ladder. No other partner skill in the game touches sanity at all, which makes this the one piece of Pal gear that behaves like a base facility rather than a weapon or a mount upgrade. Shroomer Noct pays for the slot it occupies while the effect runs, too — Planting 3, Handiwork 3 and Gathering 3 means it is doing a shift, not standing around as a battery.
- (strategy) The thing to weigh it against is the Alpha Wave Generator, which does the same job from a foundation instead of a Pal. That structure opens two levels later at 41, costs 3 Technology points against this saddle's 2, and wants 40 Refined Ingot, 20 Circuit Board, 10 Corrosive Solvent and 20 Paldium Fragment — and a second one placed at the same base adds nothing. The saddle arrives first, cheaper, and out of materials you can walk into, but it is tied to a Pal that has to stay assigned there, and the climb from one star to five buys only another 5 percentage points for a pile of duplicates. Build it at one star, run it on a base that is grinding through sanity, and let the generator take over at 41. Between the two mushroom saddles there is nothing to weigh: same level, same 2 points, same 1050 sprint on the mount, so this one is chosen for what it does to your base and not for how it rides.

---
Source: Palworld Database — https://palworld-db.com/item/SkillUnlock_MushroomDragon_Dark