# Slider Module

Puts a hard slider spin on the sphere, bending its path at a sharp angle to catch Pals unaware while raising capture power.

Source: https://palworld-db.com/item/SphereModule_Curve2

## Basics

- Type: CaptureItemModifier
- Gold value: 68350
- Weight: 1
- Max stack: 1

## Recipe

- Paldium Fragment x100
- Refined Ingot x30
- Carbon Fiber x15
- Corrosive Solvent x8
- Ancient Civilization Parts x10

## Notes we already publish

- (location) There is no schematic to hunt for this one — the recipe sits on the Technology tree at level 39 and costs 3 Technology points, so the only thing standing between you and it is your character level and the materials. Once researched, it can be assembled at the Sphere Workbench and at every bench above it in that line — Sphere Assembly Line, Sphere Assembly Line II and Advanced Sphere Assembly Line — as well as at the Ancient Workbench.
- (strategy) Slider Module is the second rung of the curve family, and the jump is paid in boss loot rather than research: Curve Module opens 16 levels earlier at level 23 for 2 Technology points and wants only 2 Ancient Civilization Parts, while Slider wants 10 alongside Carbon Fiber and Corrosive Solvent. Budget the parts before you spend the points, because the tree entry is the cheap half of the upgrade.
- (strategy) Nothing else changes a sphere's flight path between here and the Homing Module at level 69, which asks for 40 Ancient Civilization Parts and 5 Ancient Civilization Cores on top. Slider is therefore the trajectory module you live with for most of the back half of the tech tree — the level 48 Sniper Module II that unlocks in between is the range option, not a curve, so the two answer different problems rather than replacing each other.

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Source: Palworld Database — https://palworld-db.com/item/SphereModule_Curve2