# Sniper Module II

Attached to a sphere, it extends throwing range considerably for precise captures and pushes capture power higher.

Source: https://palworld-db.com/item/SphereModule_Sniper2

## Basics

- Type: CaptureItemModifier
- Gold value: 120840
- Weight: 1
- Max stack: 1

## Recipe

- Paldium Fragment x200
- Pal Metal Ingot x30
- Carbon Fiber x30
- Ancient Civilization Parts x20
- Ancient Civilization Core x2

## Notes we already publish

- (use) The blueprint sits at Technology level 48 and costs 4 ordinary technology points — no ancient points are spent, so you can take it as soon as you hit the level without touching your Ancient Technology stock.
- (strategy) One unit carries roughly fifteen times the crafting work of [[item:SphereModule_Sniper]], so it is not a thing you knock out by hand. Put it on your best sphere line with your highest Handiwork pals assigned before you queue it, or a single module will eat an entire in-game day.
- (use) Every craft burns 2 [[item:AncientParts2]] on top of 20 [[item:PalCrystal_Ex]], and the item does not stack. Cores are the real ceiling on how many of these you can keep in rotation, so treat the module as boss-loot spending rather than something you mass-produce.

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Source: Palworld Database — https://palworld-db.com/item/SphereModule_Sniper2