# Tomato

Lifts whatever it goes into, and the lycopene makes it a healthy addition besides.

Source: https://palworld-db.com/item/Tomato

## Basics

- Type: Food / FoodVegetable
- Gold value: 80
- Weight: 0.5
- Max stack: 9999
- restoreFood: 15

## Where to find

| How | Where | Details |
| --- | --- | --- |
| Merchant | Caravan Shop | 80 Gold |
| Merchant | Desert Shop | 80 Gold |
| Merchant | Volcano Shop | 80 Gold |
| Plantation | Grown at your base | 5 min per harvest · 10 per crop |

## Used in

- High Quality Bait x4
- Lucky Bait x5
- Quick Bait x5
- Dumud Chowder x2
- Minestrone x3
- Mozzarina Cheeseburger x2
- Seafood Pasta x2
- Vegetable Cake x8
- Reindrix Stew x2
- Omelet x1
- Pizza x2
- Salad x2

## Notes we already publish

- (use) The plot is the whole answer, and it is gated later than most people expect. Tomato Plantation sits at technology level 21, and raising one costs 70 Wood, 50 Stone, 5 [[item:PalFluid]] and 3 [[item:TomatoSeeds]]. That fluid line is the real gate rather than the seeds: berry and wheat plots ask for nothing but wood and stone, so tomato is the first crop that makes you go catch or kill something aquatic before you can farm at all. Everything is paid once at construction — the plot never consumes a seed again, so three is all you ever need.
- (use) A built plot still stalls unless the Pals working your base cover Planting, Watering and Gathering between them. Those are three separate stages, and a base missing any one of them leaves the plot parked at that step instead of falling back to another worker. Watering is the one most bases are short of, so check that before assuming the plot is bugged.
- (strategy) Never buy the vegetable itself. At 80 Gold apiece it is one of the more expensive raw ingredients a merchant stocks, while the seeds run 30 Gold at the same counters — so 90 Gold of seed buys a plot that returns ten tomatoes every five minutes, forever. One harvest is already worth roughly nine times the seed outlay. That matters most for the bulk recipes: [[item:Cake03]] wants 8 at a time and [[item:FishingBait_2]] wants 4 per batch, quantities that turn a shopping habit into thousands of Gold and a farm into a rounding error.
- (location) For seeds without shopping, station a [[pal:VioletFairy]] on a Ranch. It rolls a six-crop seed pool, and tomato carries the single heaviest weight in it at 22.2% — a base-rank Vaelet hands over 1-2 per drop and the top of the ladder pays 4-11 on the same roll. Killing works too: [[pal:LittleBriarRose]], [[pal:FlowerDinosaur]] and [[pal:FlowerDinosaur_Electric]] each drop 1-2 seeds every time, [[pal:CuteButterfly]] three fights in four, and [[pal:VioletFairy]] or [[pal:Plesiosaur]] about half the time. Since a plot only ever needs three, one Bristla is usually the entire supply chain.
- (location) If you would rather just buy, the desert settlement of Duneshelter is the fastest counter to reach — its merchant carries both the vegetable and the seeds, and it is a fast-travel point, so the round trip is short enough to be worth it while you are still working toward level 21.

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Source: Palworld Database — https://palworld-db.com/item/Tomato