# Panthalus

The last one left of its kind, still holding its sacred duty close. Even if that long obligation were ever discharged, the only reply to its calls for its mother would be a single echo.

Source: https://palworld-db.com/pal/panthalus

## Basics

- Paldeck: #203
- Elements: Water
- HP 180 · Melee 100 · Ranged 120 · Defense 200
- Does not spawn in the wild

## Drops

- Giant Pal Soul — 100%, 1
- Diamond — 100%, 1
- Ancient Civilization Parts — 100%, 8-9 (alpha)
- Precious Entrails — 100%, 2-3 (alpha)

## Notes we already publish

- (catch) None of the sphere advice above applies until you have made the encounter exist. Panthalus has no wild spawn point, no cavern appearance and no parent pairing that produces it — it is one of only twelve Pals in the game with none of the three — so it is assembled rather than hunted. Four Echobones sit at fixed spots in the world; carrying the Faded Schematic turns them into the Echoing Flute at a plain Workbench, one of each bone, 300 work, nothing else in the recipe. The flute is what calls it up, and the arena is the Deserted Islet, which has its own fast travel statue standing essentially on the fight itself.
- (catch) Every bone is close to a fast travel statue, so the collection run is four warps rather than four expeditions. The Marine Echobone lies about 290 m south-east of Small Settlement and level with it. The Silent Echobone is about 180 m south of the Altar of the Windcaller, again on the flat. The other two are descents, not walks: the Seafoam Echobone sits about 370 m east of the Eternal Pyre Tower Entrance and roughly 400 m below it, and the Tidewind Echobone about 110 m west of the Land of Absolute Zero and about 100 m down. Warp in, drop off the edge on the right heading, and take the glide — climbing back out is the slow half of both trips.
- (strategy) Read the encounter multipliers against the rest of the tower board before the 42× health pool scares you off. Panthalus is the only one of the ten that takes more damage than an ordinary Pal would, at ×1.2 where every other tower boss sits at ×1.0 or better, and one of only three that swings for less than its own attack stat, at ×0.83. It also has a single version with no harder tier waiting behind it, where nine of the others hold a rematch in reserve. That makes it a long fight rather than a dangerous one, and what shortens it is a heavy Electric or Grass hitter, not thicker armour.
- (use) Panthalus and Astralym are the only two Pals in the Paldeck that cannot be assigned to a single base job — no suitability at any level — and Panthalus still eats 9 of 10 food units, the heaviest tier there is. A base slot on it costs feed and returns no work, so it belongs in the active party, which is where the numbers that justify the fetch quest actually land: 3,000 on land and 3,000 in water, against 2,000 for the next fastest runner in the game and 1,800 for the next fastest swimmer.

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Source: Palworld Database — https://palworld-db.com/pal/panthalus