# Polapup Terra

Speed on the snow decides standing among Polapup Terras, and an overcommitted leap just buries one in a drift. In the more competitive seasons the traffic forecast is heavy Polapup Terra congestion.

Source: https://palworld-db.com/pal/polapup-terra

## Basics

- Paldeck: #72B
- Elements: Ice, Ground
- HP 95 · Melee 100 · Ranged 105 · Defense 110
- Wild level range: 55-60
- Wild spawn spots: 26

## Drops

- Leather — 100%, 1-2
- Aquatic Pal Fluids — 100%, 1-2
- Decayed Ancient Relic — 50%, 1-10 (alpha)
- Decayed Ancient Relic — 10%, 1-10
- Dormant Ancient Relic — 25%, 1-5 (alpha)
- Dormant Ancient Relic — 5%, 1-5
- Gorgeous Ancient Relic — 15%, 1-3 (alpha)
- Gorgeous Ancient Relic — 3.3%, 1-3
- Glowing Ancient Relic — 12.5%, 1-2 (alpha)
- Glowing Ancient Relic — 2.5%, 1-2
- Glistening Ancient Relic — 10%, 1 (alpha)
- Glistening Ancient Relic — 2%, 1
- World Tree Holy Water — 50%, 1-3
- World Tree Holy Water — 50%, 1-3 (alpha)
- Ground Radiant Gem — 100%, 1-3 (alpha)
- Ground Radiant Gem — 50%, 1-3
- Ancient Civilization Parts — 100%, 2-3 (alpha)
- Precious Entrails — 100%, 2-3 (alpha)

## Notes we already publish

- (catch) The island roster behind those spawn points is only two entries wide, and both carry the same weight: this Pal and Woolipop Terra, nothing else on the sheet. So roughly every second roll on the 26 points is the one you came for — no third species to dilute it. A winning roll also hands you a group rather than a single: the entry places 2 to 4 of them at once, against 1 to 3 for the sheep. Take spheres for the whole pack, not for one catch.
- (catch) Neither entry is gated by time of day or weather, which is why the day and night maps are the same 26 dots — there is no hour worth waiting for. Every point also carries the identical 55 to 60 band, so no corner of the island is a softer catch than another. Kit out for a level-60 target and treat the whole island as one difficulty.
- (use) Snowy Mountain Slider is the snow-only twin of the plain Polapup's skill, not an upgrade on it: same +80% at rank 1 rising to +160% at rank 5, on a body with the same 250 run, 375 ride sprint and 120 stamina. What differs is the gate — the Terra saddle sits at technology 55 where the ordinary Polapup's is 26, so the variant asks for 29 more levels and gives back identical travel numbers. Off the snow that 375 sprint is the joint slowest of the 77 ground mounts we rank, so the bonus is doing the entire job. If a Polapup already carries you through the drifts, swapping to this one buys nothing on the road.
- (use) Its real slot is the base rather than the saddle. Mining 4 with Cooling 4 in one body is scarce: of the 34 Pals that mine at rank 4 or better, only six also cool at rank 3 or better, and the other five — Mammorest Cryst, Moldron Cryst, Reptyro Cryst, Pierdon Cryst and Bastigor — each eat 6 to 9 food units where this one eats 4. It out-ranks none of them at either job, but it is the cheapest of the six to keep standing, and food throughput is what really caps how many workers a base holds. It is also the lowest rarity of the group, so it is the two-job body you can assemble first.

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Source: Palworld Database — https://palworld-db.com/pal/polapup-terra