# Prixter Lux

Its tail punches into a target and sends current straight through the wound, though the charge is so faint that a plain punch would hurt far more.

Source: https://palworld-db.com/pal/prixter-lux

## Basics

- Paldeck: #141B
- Elements: Electric, Ground
- HP 90 · Melee 100 · Ranged 115 · Defense 90
- Wild level range: 65-70
- Wild spawn spots: 35
- Alpha levels: 70

## Drops

- Electric Organ — 100%, 4-5
- Ancient Civilization Parts — 100%, 2-3 (alpha)
- Precious Entrails — 100%, 2-3 (alpha)

## Notes we already publish

- (use) Scorpion Longwave is a button you press, not an aura you carry. It runs for 30 seconds and then sits on a 50 second lockout, so the +30% to +50% Ranged Attack on the ladder above is only live inside that window — open it as you commit to a fight rather than at the start of a walk across the map. There is no gear to unlock first, so a freshly caught Prixter Lux can already do this.
- (use) The half the numbers do not show: while the window is up, your own attacks are converted to Electric regardless of what you are holding. The same rifle suddenly bites into Water Pals and gets blunted by Ground ones, so the skill is a target-dependent choice — press it for a Water hunt, hold it if the thing in front of you shrugs off lightning. Only your damage is converted; the rest of your team keeps its own elements.
- (strategy) Thunder Uppercut is listed as a melee skill yet carries 3000 range, which reads as a contradiction until you watch it: Prixter Lux charges the gap itself at high speed and only then swings the pincers up. Treat it as an engage tool rather than a finisher — it is 600 power on a 30 second cooldown, the same sustained damage as the cheaper Electric moves, and it leaves your Pal parked in melee for the whole recharge. The moveset ranking above puts TriSpark and All Range Thunder first for exactly that reason.

---
Source: Palworld Database — https://palworld-db.com/pal/prixter-lux