# Sweepa

Its voluminous body hair doubles as a hibernation shelter for Swee, packed in large numbers — the highest count on record is 101.

Source: https://palworld-db.com/pal/sweepa

## Basics

- Paldeck: #36
- Elements: Ice
- HP 100 · Melee 100 · Ranged 90 · Defense 90
- Wild level range: 11-40
- Wild spawn spots: 99
- Alpha levels: 11

## Drops

- Wool — 100%, 3-5
- Ancient Civilization Parts — 100%, 2-4 (alpha)
- Precious Pelt — 100%, 5-7 (alpha)

## Dungeons it appears in

- Ravine Grotto (boss)

## Notes we already publish

- (use) King of Fluff pays out on party composition, not on riding. Every Swee held in a party slot raises Sweepa's own Ranged Attack and Defense by a fixed percentage, and the ladder in the game files runs 12% at partner skill level 1, then 13%, 15%, 19% and 24% at level 5 — so condensing Sweepa raises what each Swee is worth rather than adding a bonus of its own. Four Swee behind a five-star Sweepa is +96% to both stats before any passive, gear or IV, which is why the stat block above understates this Pal badly. Ranged attack being the only offence buffed costs nothing here: every move Sweepa learns, from Ice Missile through Diamond Rain, is a Shot move.
- (use) The buff is checked against the party, so Sweepa collects it while sitting in its sphere — it does not have to be the Pal you have out, and Swee kept purely as batteries never need to fight. Two things do gate it: the Sweepa Saddle is the item that switches the partner skill on, not just the ride, so nothing happens until you have reached tech level 20 and built one, and the Swee have to occupy party slots rather than base or palbox slots.
- (strategy) That stack is currently escapable. Lead with Sweepa, fill the four slots behind it with Swee, mount up, drop all four Swee out of the party menu while still mounted (F on keyboard, right stick on a controller), then dismount and collect them. The game applies a fresh set of stacks without retiring the ones already on Sweepa, and each repeat adds another layer on top. The layers survive putting Sweepa back in its sphere, fast travelling, and sending other Pals out to fight; they clear when you move Sweepa to a different party slot, remove it from the party, or close the game. It is a bug and it will be patched, so treat it as a way to walk over a raid boss this week rather than a build to plan around — and if a Sweepa is hitting far harder than the numbers on this page allow, this is usually why.

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Source: Palworld Database — https://palworld-db.com/pal/sweepa