# Tetroise Primo

Take the stones off its back and Tetroise Primo still knows exactly where each one sits; however far away they end up, it will go and find them.

Source: https://palworld-db.com/pal/tetroise-primo

## Basics

- Paldeck: #142B
- Elements: Neutral
- HP 95 · Melee 100 · Ranged 100 · Defense 140
- Wild level range: 60-78
- Wild spawn spots: 40
- Alpha levels: 60

## Drops

- Neutral Radiant Gem — 50%, 1-3
- Decayed Ancient Relic — 10%, 1-10
- Dormant Ancient Relic — 5%, 1-5
- Gorgeous Ancient Relic — 3.3%, 1-3
- Glowing Ancient Relic — 2.5%, 1-2
- Glistening Ancient Relic — 2%, 1
- World Tree Holy Water — 50%, 1-3
- Large Pal Soul — 100%, 1
- Emerald — 100%, 1-2
- Ancient Civilization Parts — 100%, 6-7 (alpha)
- Precious Entrails — 100%, 2-3 (alpha)

## Notes we already publish

- (catch) All 40 points feed off one roster, so the odds do not change with where you stand. Seven entries share that sheet and this Pal holds one of the three joint-heaviest, 100 weight out of 377 — a shade over one roll in four. The rest of it is Wistella in twos and threes, Sibelyx Primo, a Selyne escorted by three Wistella, Solmora Lux, and at two parts in 377 a level 80 Mimog. Nothing on the sheet is tied to an hour or a weather state, which is why the day and night maps are the same dots. A winning roll is always a single Tetroise Primo rather than a group, so pack for one catch and spend the rest of the trip on the losing rolls.
- (catch) The field band is tighter than the wild range implies. Every entry on that roster rolls level 76 to 78, and the 60 at the bottom of the range is the fixed alpha, which sits on its own spawner well away from the 40 points. So an ordinary hunt is always a level 76-plus fight and there is no low-level one to farm — the alpha is the only encounter under 76.
- (use) Its work sheet is one line long and that is the point: Mining 6, nothing else. Twelve Pals mine at rank 6 or better, and only this one and Aegidron carry no second job, so a base built on it needs a hauler stationed alongside — with no Transporting rank it will strip a node and leave the ore lying where it fell. Against the ordinary Tetroise the swap is clean, though: same rarity, same 8 food units a day, two mining ranks higher.
- (use) Do not retire the plain Tetroise once you have this one — the two work better together than either alone. Masonry Archelon is a base aura rather than a party buff: while the ordinary Tetroise is stationed at a base it lifts the Mining level of every other Pal there by one rank, this one included, so the pair puts your Primo on rank 7 ore. It needs the ordinary Tetroise Saddle equipped to fire and it does not stack, so one of each is the entire setup and a third turtle adds nothing.
- (use) Stone-Chaser Archelon is the only partner skill in the game that touches gear durability — no other Pal has one. It is a flat increase to the durability of every weapon and armour piece you are carrying while it rides in the party, and it is explicitly non-stacking, so a second Tetroise Primo in the same team is a wasted slot. The catch is when it arrives: the ordinary Tetroise saddle opens at technology 48, this one at 75, with only six saddles in the game unlocking later. Do not expect a ride out of it either — 540 sprint places it 75th of the 77 ground mounts we rank, with only the two Polapups slower, so the durability is the whole reason it holds a party slot.

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Source: Palworld Database — https://palworld-db.com/pal/tetroise-primo