All Region and Location Names
Every place the game gives a name to — 123 of them, from the island you wash up on to the tunnels under Feybreak. Grouped by the part of the map they belong to.
Most of these never appear in a menu. They surface on the map when you walk into them, on the fast-travel list, and in the fine print of a mission — which is why a name you half-remember from a loading screen can be hard to place. This is the full list.
The Grasslands 22
Where everyone starts. The named spots here are landmarks rather than gated areas — churches, islands and the first tower.
Abandoned MineshaftAutumn RocksBamboo GrovesCove MineshaftDeep Bamboo ThicketDesolate ChurchFlying Fish CoastFortress RuinsGobfin's TurfGolden HillsHidden Falls MineshaftScars of WarSealed Realm of the ArdentSealed Realm of the Frigid FoxSealed Realm of the Frost FlowerSealed Realm of the Frozen WingsSealed Realm of the Luxurious ThicketSealed Realm of the Myriad FlamesSealed Realm of the SwordmasterShoal MineshaftSmall SettlementWindswept Island
The Forest 9
North of the Grasslands, and the first place the level curve asks anything of you.
Ancient Ritual SiteCrescent Moon ShoreDevout MineshaftSealed Realm of the GuardianSealed Realm of the MysticSealed Realm of the PristineSealed Realm of the SorcererSealed Realm of the SwiftVerdant Brook
The Desert 6
Heat resistance country. The mineshafts are the reason to be here.
Desiccated DunesDesiccated MineshaftDuneshelterSecret MineshaftThe Furthest MineshaftTwilight Dunes
Mount Obsidian 7
The volcanic south — the highest-level zone on the base map, and the fire-Pal heartland.
Destroyed MineshaftDry Sandy BeachFisherman's PointFoot of the VolcanoMount ObsidianRuined Fortress CityScorching Mineshaft
Sakurajima 4
The island expansion: its own tower, its own dungeons and a distinct spawn table.
Dancing Sakura ShrineSakurajima - Mushroom WetlandsSakurajima - Northern Rock FieldSakurajima - Southern Sandbar
Sunreach Isle 7
The floating region. Its caverns pay the highest experience multiplier in the game.
Azure WoodlandCrystalline ArchipelagoDragonmark PeakEnchanted FirmamentFarcry MarshThe Azure TapestryWaterlily Gorge
Feybreak 13
The endgame island — the toughest camps, and the schematics that only drop out here.
Crystalized Ancient TreeDeserted Ash PlateauEmberstone PlateauFeybreak ShipwreckFeybreak TowerFrozen Coral HillHidden Passage to the Oculus GateLoess PlainsScorched AshlandScorched HillStone Pillar CaveThe Oculus Gate, Tower in SightWithered Seaside
The Small Islands 7
Scattered low-level islands, easy to sail between and easy to strip.
Frostbitten IsleIsle of Decayed TreasuresIsle of Eternal SummerIsle of the Glacial CoreOasis IslePhantom IsleSunlit Isle
Sealed Realms 7
One-off shrines, each guarding a fixed boss. Not repeatable — clear it once and it is done.
Sealed Realm of TerrariaSealed Realm of the Astral VowSealed Realm of the Glacial CoreSealed Realm of the IndigoSealed Realm of the Little HeroSealed Realm of the SoulSealed Realm of the Wardenstone
Caverns and Tunnels 5
Repeatable cave dungeons. Which one you run should be decided by the experience multiplier, not the loot.
Bloodstained TunnelCannibal's TunnelCrystalized TunnelDark Flame TunnelShield Dragon Tunnel
Towers 6
The five boss towers that gate progression.
Brothers of the Eternal Pyre TowerFree Pal Alliance TowerMoonflower TowerPAL Genetic Research Unit TowerPIDF TowerRayne Syndicate Tower
The Arena Islands 8
Player-versus-player ground, separate from the main map.
Eastern Wild IslandIsle of MurmursIsle of SilenceIsle of Silence Church RuinsMarsh IslandMarsh Island Church RuinsSea Breeze ArchipelagoSea Breeze Archipelago Church
Elsewhere 22
Named places that do not sit inside one of the main regions.
ArenaAstral MountainsFrostbound MountainsIceberg MineshaftForgotten MineshaftRayne Syndicate Oil RigRayne Syndicate Test Drilling RigRayne Syndicate Platform Oil RigNo. 1 Wildlife SanctuaryNo. 2 Wildlife SanctuaryNo. 3 Wildlife SanctuaryFoot of the Astral MountainsAbandoned RuinsDeserted IsletIslet of Circular RuinsFlamepulse IsletScouring IsletBicornis IsletGlacial Memento IsletSandstone Gate IsletSuncrest IsletFoot of the World Tree
Finding Them
A name on its own does not help much. The interactive map carries every fast-travel point, dungeon entrance, chest and resource node with filters, and the Pal locations index answers the other half — which creatures live where. For the caverns specifically, the dungeon list has the experience multipliers that decide which are worth repeating.