Best Base Pals for Every Work Type

Every base job in Palworld, with the Pals that do it best — ranked straight from in-game work-suitability levels rather than opinion. Pick a job to see the full ranking, which structures need it, and each Pal's other skills.

How Many Pals Do Each Job (286 workers in total)

The jobs are nothing like evenly stocked, and that decides what you should be hunting for. Transporting is so common that it will fill itself from whatever you catch; Generating Electricity, Farming and Cooling are narrow enough that you should go out and get one deliberately rather than hope one turns up. The ceiling column matters just as much — 10 of the twelve jobs have exactly one Pal in the whole roster sitting at the top level, so that name is the entire endgame for the job. Farming is the odd one out: it stops at Level 4, so a Level 4 farmer already is the best there is.

JobPalsTop levelWho reaches it
TransportingTransporting140Lv 7Knocklem, Knocklem Ignis
HandiworkHandiwork109Lv 8Solenne
GatheringGathering109Lv 8Jetragon
LumberingLumbering63Lv 8Celesdir Noct
MiningMining57Lv 8Aegidron
WateringWatering46Lv 8Shaolong
PlantingPlanting45Lv 8Dandilord
KindlingKindling44Lv 8Renjishi
Medicine ProductionMedicine Production43Lv 8Silvance
CoolingCooling38Lv 8Bastigor
FarmingFarming29Lv 4Dumud Gild, Sibelyx Primo
Generating ElectricityGenerating Electricity25Lv 8Orserk

Raising a Job Above Its Printed Level (12 aura Pals, one per job)

The level in the table above is what a Pal is born with, not the level your base ends up running on. Two systems add on top of it. The first is a partner skill: exactly 12 Pals carry one that lifts a single job by +1 for the Pals working at that base — one Pal per job, no overlaps, and the carrier only has to be stationed there for it to apply. The second is an Applied Handbook, a consumable that permanently adds 1 to one job on one individual Pal. Put both on a Pal that already tops the ranking and Level 10 stops being a rumour: 10 of the twelve jobs cap at Level 8 in the game files, and 8 + a handbook + a stationed aura Pal is exactly where 10 comes from. The handbook is the permanent half and the aura is the half you can lose, so check the aura Pal is still in the base before you blame the ranking.

JobTop base levelAura PalPartner skillCeiling with both
TransportingTransportingLv 7WumpoGuardian of the Snowy MountainLv 9
HandiworkHandiworkLv 8RibbunyHappy-Go-Lucky BunnyLv 10
GatheringGatheringLv 8CloveeHappy CloverLv 10
LumberingLumberingLv 8Eikthyrdeer TerraGuardian of the Golden ForestLv 10
MiningMiningLv 8TetroiseMasonry ArchelonLv 10
WateringWateringLv 8AmioneMagical Twin PowersLv 10
PlantingPlantingLv 8PetalliaBlessing of the Flower SpiritLv 10
KindlingKindlingLv 8Katress IgnisBlazing Black MagicLv 10
Medicine ProductionMedicine ProductionLv 8MycoraCharming SporeLv 10
CoolingCoolingLv 8Smokie CrystCryo InstinctsLv 10
FarmingFarmingLv 4CinnamothMysterious ScalesLv 6
Generating ElectricityGenerating ElectricityLv 8PuffoltCrackle BoosterLv 10

Two entries are worth reading twice. Ribbuny's Handiwork boost is bolted onto a partner skill that is otherwise a ranged-attack buff, so the game's most contested job is covered by a rarity-1 Pal you catch in the first hour rather than by anything you have to hunt. And Farming is the only job whose level can also be rolled as a passive — Farmhand adds +1 and Ranch Master adds +2, both to the Pal carrying them, with Ranch Master weighted at a twentieth of Farmhand in the roll table. Every other job has to buy its extra levels. The books themselves, their price and the best Pal to spend each one on are in the Applied Handbook guide.

Pals That Cover the Most Jobs (26 Pals with five or more)

A base has a fixed number of worker slots, so a Pal that only knows one job leaves that slot idle whenever the job has nothing queued. The Pals below each cover five or more, which keeps them busy through a full production cycle and saves you swapping the roster every time you change what you are building. Read the numbers before you commit, though: breadth is paid for with depth, and no Pal that covers six or more jobs is better than Level 3 at any single one of them. The sweet spot is a five-job Pal that still holds a high level in the job you actually care about — Dandilord is the clearest example, topping Planting at Level 8 while still filling in on Handiwork, Medicine and Gathering.

Two Pals sit at the other extreme with no work suitability whatsoever, so no base structure will ever accept them: Panthalus and Astralym earn their keep in the field instead.

Want a whole base planned at once? Try the Palworld work suitability optimizer, or see the base worker tier list for overall work output.