All Tower Bosses and Battle Multipliers
The 10 tower boss Pals in Palworld. Each tower fight cranks up the base Pal with heavy multipliers — the rematch versions get outright absurd. Beating a tower awards Ancient Technology Points for Ancient technologies.
Can You Catch a Tower Boss?
No. A sphere thrown at the Pal standing in a tower arena bounces off, in the opening fight and in the hard rematch alike, and no amount of throwing power changes that — the tower version of each Pal carries the same ×1 capture-rate modifier its ordinary counterpart has, so the block is a property of the encounter rather than a difficulty wall a bag of Legendary Spheres can push through. Defeat is the only outcome the arena offers.
What you can own is the ordinary Paldex entry wearing the same face. All 10 of these Pals exist outside their towers as normal catchable species with their own breeding lines, and that copy is what your team is actually built from — the multipliers above are applied on top of exactly those base stats. Two of them also turn up in the field as Alphas, which is as close to boss scale as a catchable copy gets.
| Tower Boss | Paldex No. | Catchable Version | Field Alpha |
|---|---|---|---|
| Astralym | #204 | Astralym stats & locations | No |
| Bastigor | #191 | Bastigor stats & locations | No |
| Faleris | #188 | Faleris stats & locations | No |
| Grizzbolt | #185 | Grizzbolt stats & locations | Yes |
| Lyleen | #186 | Lyleen stats & locations | Yes |
| Orserk | #187 | Orserk stats & locations | No |
| Panthalus | #203 | Panthalus stats & locations | No |
| Selyne | #190 | Selyne stats & locations | No |
| Shadowbeak | #189 | Shadowbeak stats & locations | No |
| Shaolong | #192 | Shaolong stats & locations | No |
One tower boss does end up on your side, and not through a sphere. Grizzbolt's trainer is handed to you by quest: after Zoe Rayne and The Girl and the Tower settle the Grasslands fight, her follow-up chain — Don't Get Cocky, I Still Don't Trust You, A Warm Memory and Zoe's Sphere — asks you to field a Grizzbolt of your own and recover Zoe's Tattered Memento, and ends with the pair joining your roster. It is the only route in the game to a tower boss lineup, and none of the other nine towers has an equivalent.
The immunities are worth knowing before you commit a loadout. Every tower boss ignores flinch and knockback outright, so the stagger-lock that trivialises a wild Alpha never lands and hit-and-run melee stalls out. Stun is the gap: eight of the ten can still be stunned, and status effects apply at an unmodified rate, so chill, burn and poison behave exactly as they would on any ordinary Pal. Astralym and Panthalus are the two that shrug off stun as well.
Multipliers apply to the Pal's normal stats (e.g. ×12 HP). Related: Palworld Alpha Pal locations · raid bosses · best combat Pals tier list.









