
Witch Hat
Armor · ArmorHead3★Witch Hat is 89th of 202 head pieces by defense, at 60 against the 650 of Ancient Helm.
Wearing it also carries the effect Dark Damage Reduction Lv. 1, which matters more than the raw numbers in the biomes that punish you for the wrong outfit.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
It does not stack, so every spare copy costs an inventory slot.
Witch Hat Crafting Recipe
Crafting it takes 42 materials across 2 types, and the bottleneck is almost always the 33× requirement — line that up first and the rest follows.
Where to Find Witch Hat
Witch Hat is not something you find lying around — you craft it, and the recipe is below.
Schematics That Unlock Witch Hat
Witch Hat is not learned from the Technology tree — you need a schematic for it. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 3★ | — |
Alternatives and Upgrades
Step up from here and you get Tocotoco Cap at 60 defense; step down and it is Explorer Cap at 56. That gap is the honest measure of whether an upgrade is worth the materials right now.
Other head pieces at a similar tier, for when you want to weigh this against the rest of its class: