Handgun
Weapon · WeaponHandgun0★Sidearm carrying more rounds and a faster trigger than the Makeshift Handgun, so it puts out damage quicker.
Handgun is an early handgun: 22nd of 24 by attack, so treat it as a stepping stone, at 250 against the 1,500 of Old Revolver.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
It does not stack, so every spare copy costs an inventory slot. At 19,800 gold it is worth real money to a merchant.
Handgun Crafting Recipe
Crafting it takes 65 materials across 2 types, and the bottleneck is almost always the 50× requirement — line that up first and the rest follows.
Where to Find Handgun
Handgun is not something you find lying around — you craft it, and the recipe is below.
Every Tier of Handgun
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 250 to 625, a 2.5x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
Ammunition Handgun Uses
Handgun fires Handgun Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Ingot ×1, Gunpowder ×1 |
Alternatives and Upgrades
Boost Gun matches it exactly at 250 attack — those two differ in what they resist and what they weigh, not in raw attack, so picking between them is a swap rather than an upgrade. The next real step is Makeshift Handgun at 320; below it is Marksman Revolver at 250.
Other handguns at a similar tier, for when you want to weigh this against the rest of its class: