
Makeshift Handgun
Weapon · WeaponHandgun4★Pistol built from spare parts. One round per trigger pull, which suits close quarters more than anything else.
Makeshift Handgun is 5th of 24 handguns by attack, at 800 against the 1,500 of Old Revolver.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
At 10 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 30,340 gold it is worth real money to a merchant.
Makeshift Handgun Crafting Recipe
Crafting it takes 152 materials across 4 types.
Where to Find Makeshift Handgun
The recipe is not on the Technology tree — it is locked behind a schematic you have to find first. The best single source is sea base enemy camp boss stashes in the Grasslands at 0.6% per container, and the table below lists every tier and where each one drops.
Exactly one Pal drops Schematic 4 outright: Fenglope (Fenglope), Alpha form only, at 3% a kill. No container comes close — enemy camp loot in the Forest and in Mount Obsidian is the best crate pool at 0.21%, Grasslands supply drops sit at 0.09%, and ordinary chests in the Grasslands and the Forest run 0.03% to 0.05%. The Alpha is roughly fourteen times the best crate you could open instead, and it respawns on a timer, so it is the only source you can actually farm on purpose.
Using Makeshift Handgun Well
No amount of Technology points opens this tier. Makeshift Handgun Schematic 4, Makeshift Handgun Schematic 4, has to be sitting in your own inventory when you open a Weapon Workbench — a copy stored in a base chest never puts the recipe in the menu. The plain Makeshift Handgun is a tree unlock at level 24 for 3 points, so an early schematic can hand you the strongest handgun in the family before you have researched the ordinary one.
The magazine is six rounds of Coarse Ammo at every rarity, base through Legendary. Upgrading buys damage and durability and nothing else, so the same six shots and the same reload carry 800 attack instead of 320 — your ammo logistics do not change at all when you switch up. If you need a sidearm while you are still chasing the schematic, the ordinary Makeshift Handgun is stocked at the Volcano Shop for 13,970 Gold.
Schematics fuse five to one at every rung, which makes building Schematic 4 from the bottom a 125-copy project — and the drop rates make that an exact wash rather than a shortcut. In the same Forest and Mount Obsidian enemy camp loot, Schematic 1 falls at 26.71% against 0.21% for Schematic 4: a ratio of almost precisely 125. Keep every tier you find and fuse upward, but do not go hunting the low rungs expecting to get there faster.
The materials are exactly double the tech-tree recipe — 70 Ingot, 20 High Quality Pal Oil and 60 Fiber against 35, 10 and 30 — plus 2 Ancient Civilization Parts that no mining node will ever hand you. Ore is never the reason to wait on this gun; the Ancient Civilization Parts are.
Crafting work doubles at every rarity step: 40,000 for the plain handgun, 1,280,000 for this one, thirty-two times the labour. Stacking more materials next to the bench does nothing for that number — only the Handiwork ranks of the Pals on the line do, so staff the workbench before you queue the job rather than watching it crawl afterwards.
Every Tier of Makeshift Handgun
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 320 to 800, a 2.5x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Makeshift Handgun | 320 | 300 |
| 1★ | Makeshift Handgun | 560 | 600 |
| 2★ | Makeshift Handgun | 640 | 900 |
| 3★ | Makeshift Handgun | 720 | 1200 |
| 4★ | Makeshift Handgun (this one) | 800 | 1500 |
Ammunition Makeshift Handgun Uses
Makeshift Handgun fires Coarse Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Ingot ×1, Gunpowder ×1 |
Schematics That Unlock Makeshift Handgun
The Technology tree hands you the plain Makeshift Handgun at level 24 for 3 Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
Fastest route. Two routes to the top-tier Makeshift Handgun schematic, and they are not measured in the same thing: about 33 kills hunting it directly from fenglope (alpha), or roughly 85 containers farming the 3★ copy from sea base enemy camp boss stashes in the Grasslands and fusing five. Which is faster depends on how long one of each takes you. Schematics fuse five-to-one, so a lower tier with better odds can beat the top tier outright. Counts are containers of that source, not time.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 4★ | Grasslands sea base camp stashes, Treasure map digs (tier 1), Forest camp loot +6 more — best 0.6% (grade 3/4/5) · Supply drops in the Grasslands (0.09%) · Fenglope (3%) |
Alternatives and Upgrades
Step up from here and you get Old Revolver at 1,050 attack; step down and it is Makeshift Handgun at 720. The size of that step is what decides whether the crafting bill is justified yet.
Other handguns at a similar tier, for when you want to weigh this against the rest of its class: