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Coarse Ammo

Ammo · ConsumeBullet0

Rough-made rounds suited to the Musket, the Makeshift Handgun and guns of that vintage; a Weapon Workbench handles the crafting.

It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.

Details

Gold Value40
Weight0.025
Max Stack9999

It weighs almost nothing and stacks to 9,999, so there is no reason not to carry a full stack.

Coarse Ammo Crafting Recipe

Yields20
What it really costs, once every sub-recipe is expanded
Work: 40000

Crafting it takes 2 materials across 2 types. Each craft returns 20, so the real cost per unit is lower than the list suggests.

Where to Find Coarse Ammo

If you would rather just buy it, the cheapest seller is Caravan Shop at 40 Gold, and 4 other shops stock it too.

It also shows up as world loot — chests in the Mount Obsidian, junk hauls while fishing in the Grasslands and crates on the small oil rig, and 5 more pools besides, usually 5–10 at a time. Higher-grade chests carry the better rolls, so the ones guarded by a camp are usually worth the detour.

Chests inside Volcanic Cavern can hold it as well.

HowWhereDetails
MerchantCaravan Shop40 Gold
MerchantDesert Shop40 Gold
MerchantDungeon Shop40 Gold
MerchantVolcano Shop40 Gold
MerchantWander Shop40 Gold
World lootEnemy camp loot in the ForestGrade 1 · 42.3% chance · 1–20 at a time
World lootTreasure chests in the YakushimaGrade 1 · 35.0% chance · 5–10 at a time
World lootChests in the Mount ObsidianGrade 1 · 33.3% chance · 5–10 at a time · also in Volcanic Cavern
World lootJunk hauls while fishing in the GrasslandsGrade 1 · 25.0% chance · 5–10 at a time
World lootEnemy camp loot in the Mount ObsidianGrade 1 · 22.7% chance · 1–3 at a time
World lootFishing in the Mount ObsidianGrade 1 · 14.9% chance · 5–10 at a time
World lootCrates on the small oil rigGrade 5 · 14.5% chance · 25–50 at a time
World lootBase fish pond (Mount Obsidian stock)Grade 1 · 9.1% chance · 5–10 at a time
Dungeon chestVolcanic CavernChest loot

Using Coarse Ammo Well

The ammo is its own Technology node — level 21, 1 Technology point — and it sits apart from every gun that fires it. That matters when you plan the unlock: the Musket lands at the same level 21 and costs 3 points of its own, Gunpowder is another 2 at 21, and the Weapon Workbench all of it is built on is 3 points back at level 20. Budget 9 points across those two levels, or you research a Musket and have nothing to load into it.

Craft it, do not buy it. Merchants sell these one round at a time at 40 Gold, so 20 off a shop counter costs 800 Gold, while the same 20 come out of a single Ingot and a single Gunpowder at the bench — treat shop stock as an emergency top-up mid-expedition and nothing else. One stockpile also carries a long stretch of the game: the makeshift line unlocks well after the ammo does, at level 24 for the Makeshift Handgun, 26 for the SMG, 30 for the Shotgun and 31 for the Assault Rifle, and every one of them draws on this same pile, with Handgun Ammo not arriving until level 28. Sulfur is the real limiter behind all of it, since the Gunpowder half of the recipe is what you actually run out of.

Alternatives and Upgrades

Other ammunitions at a similar tier, for when you want to weigh this against the rest of its class:

Coarse Ammo — How to Get & Uses | Palworld Database