High Quality Bait
Consume · ConsumeFishingBait1★Pal-attracting bait refined beyond Simple Bait, so Pals take it more often.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
It weighs almost nothing and stacks to 9,999, so there is no reason not to carry a full stack.
High Quality Bait Crafting Recipe
Crafting it takes 10 materials across 3 types. Each craft returns 10, so the real cost per unit is lower than the list suggests.
Where to Find High Quality Bait
If you would rather just buy it, the cheapest seller is Desert Shop at 240 Gold, and 1 other shop stocks it too.
It also shows up as world loot — chests in the Desert, chests in the Mount Obsidian and chests in the Snowfields, and 10 more pools besides, usually 2–3 at a time. Higher-grade chests carry the better rolls, so the ones guarded by a camp are usually worth the detour.
Winning a base raid in the third tier hands over 10 to 20 of them on a guaranteed roll, and that reward is identical for every faction and every region: Syndicate Raiders in the Grasslands and the Desert, Free Pal Alliance Extremists in the Forest, Eternal Pyre Doomsayers on Mount Obsidian, the Genetic Research Unit's Disposal Squad in the Snowfields, Moonflower Raiders on Sakurajima, Feybreak Bandits on Yamishima, the Crescendo trial in the Sky City, and the Herd of Violent Wild Pals that attacks in any of them. That tier arrives while a base sits in the level 21 to 40 band, which is the same stretch the Technology unlock at 22 covers, so a fishing habit through the mid game can run entirely on raids you were going to fight anyway. The human waves come in at level 32 and arrive in three of them, so the loot is not free — but the same fight also pays 40 to 70 Dog Coins and 10 to 20 Training Manuals (L) at 100%. From level 41 the waves switch to Deluxe Bait instead.
| How | Where | Details |
|---|---|---|
| Merchant | Desert Shop | 240 Gold |
| Merchant | Volcano Shop | 240 Gold |
| World loot | Sea base enemy camp loot in the Grasslands | Grade 1 · 50.0% chance · 3–5 at a time |
| World loot | Chests in the Snowfields | Grade 3 · 25.0% chance · 2–3 at a time · also in Astral Mountains Cavern |
| World loot | Junk hauls while fishing in the Forest | Grade 1 · 25.0% chance · 2–3 at a time |
| World loot | Junk hauls while fishing in the Desert | Grade 1 · 25.0% chance · 2–3 at a time |
| World loot | Junk hauls while fishing in the Mount Obsidian | Grade 1 · 25.0% chance · 2–3 at a time |
| World loot | Junk hauls while fishing in the Snowfields | Grade 1 · 25.0% chance · 2–3 at a time |
| World loot | Junk hauls while fishing in the Sakurajima | Grade 1 · 25.0% chance · 2–3 at a time |
| World loot | Treasure chests in the Sakurajima | Grade 5 · 25.0% chance · 2–3 at a time · also in Cherry Blossom Cave |
| World loot | Junk hauls while fishing in the Feybreak | Grade 1 · 25.0% chance · 2–3 at a time |
| World loot | Treasure chests in the Feybreak | Grade 5 · 25.0% chance · 2–3 at a time · also in Feybreak Cavern |
Using High Quality Bait Well
The upgrade is one number: the rate at which a shadow notices your cast is multiplied by 1.5. Everything else is left exactly where Simple Bait has it — the hit bar is the same width, the gauge drains at the same speed on a miss and fills at the same speed on a success, and there is no bonus to the items or Pal drops a catch returns. So it shortens the wait between bites and does nothing at all for the minigame itself. If catches are being lost after the bite rather than before it, this is the wrong fix; Beginner Bait is the one that softens a miss, cutting the drain to 0.68 of normal.
Sweet Bait carries the identical 1.5 lure multiplier and nothing else, but it is a one-per-craft recipe that eats 4 Aquatic Pal Fluids, while this makes ten from three — about thirteen times less fluid for the same effect on a cast, which is the real reason to spend the point at Technology 22. The one bait that beats it outright is Quick Bait, the same 1.5 with a 25% wider hit bar on top, and that is also one per craft at 6 fluid and 5 Tomato, so it is what you keep for a boss-size shadow rather than what you burn through a session. Buying is the worst of the three routes at 240 Gold each, since a single craft yields ten for 3 Aquatic Pal Fluids, 4 Tomato and 3 Flour.
Alternatives and Upgrades
Other items at a similar tier, for when you want to weigh this against the rest of its class: