Salt-Grilled Skutlass
Food · FoodDishFish1★Fillets of Sword Cutlass Fish salted and put over the grill, nothing more to it. Knockback and flinching are nullified for a time after eating.
Salt-Grilled Skutlass is 6th of 13 cooked dishes by hunger restored, at 90 against the 193 of Seafood Pasta.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
It stacks up to 9,999.
Salt-Grilled Skutlass Crafting Recipe
Crafting it takes 1 material across 1 type.
Where to Find Salt-Grilled Skutlass
Salt-Grilled Skutlass is not something you find lying around — you craft it, and the recipe is below.
Cooking happens at the Cooking Pot, which unlocks at technology level 17 for 2 points and is built from Ingot x15, Wooden Board x5 and Flame Organ x3. Every later kitchen takes the same recipe, so there is nothing to re-unlock at Electric Kitchen (level 41), Large-Scale Stone Oven (level 49) or Ancient Kitchen (level 70) — they just cook it faster and in more slots. A pot on a Kindling Pal's route turns spare sashimi into a boss-fight stockpile with no attention from you.
Using Salt-Grilled Skutlass Well
The buff runs for 600 seconds — a flat ten minutes of knockback and flinch immunity from a single serving, with no ramp and no falloff. That is one of the longest food windows in the game, and it is the whole reason to cook the dish: the 90 food and 10 sanity are incidental next to it. Nothing about the effect scales with anything, so a stack of nine is nine separate ten-minute windows rather than a buff you deepen.
The single ingredient, Skutlass Sashimi, is a guaranteed 1-2 drop from Skutlass and its Ignis variant Skutlass Ignis at 100%, so one catch or kill is usually two dishes. The Caravan Shop also sells it at 600 Gold a piece if you have no coastline route set up. Grilling adds 120 Gold to the sell price over the raw slice, which is not a living, but it means cooking a surplus before selling it costs you nothing.
What immunity to flinch actually buys you is uninterrupted input. Every stagger you eat while aiming, reloading, throwing a sphere or lining up a glide is a lost second, and against a boss that chains hits those seconds are most of the fight. Ten minutes covers a full tower attempt end to end, so the dish is worth eating on the loading screen rather than mid-fight. It also stops the knock-off-a-ledge deaths that make aerial and cliffside farming miserable. In an ordinary base-building session it does nothing you will notice — cook it for the fight, not for the day.
Alternatives and Upgrades
Step up from here and you get Seafood Salad at 95 hunger restored; step down and it is Munchill Steak at 85. The size of that step is what decides whether the crafting bill is justified yet.
Other cooked dishs at a similar tier, for when you want to weigh this against the rest of its class: