Mysterious Mushroom Juice
Consume · Drug0★Mushroom juice with a famously euphoric kick — work speed climbs sharply for a while, at the cost of a severe hit to SAN value.
No recipe takes it as an ingredient. Whatever you build is the finished article, so there is no reason to hoard spares.
Details
It weighs almost nothing and stacks to 9,999, so there is no reason not to carry a full stack. At 30,600 gold it is worth real money to a merchant.
Mysterious Mushroom Juice Crafting Recipe
Crafting it takes 50 materials across 5 types.
Where to Find Mysterious Mushroom Juice
Mysterious Mushroom Juice is not something you find lying around — you craft it, and the recipe is below.
Using Mysterious Mushroom Juice Well
Read "for a period of time" literally before you commit the materials: the game's food-effect table gives this drink a ten-second window, and inside it work speed runs at +600%, with the drinker's resistance to SAN loss driven to zero for the same ten seconds. Every cooked meal that buffs work speed runs for 600 seconds instead — a Dumud Chowder or a Mozzarina Hamburger is +50% for ten full minutes. So the two are not competing items at all. The juice is a burst you drink in front of a specific job you want finished now; the food is what actually carries a base through an afternoon.
The bottleneck in the recipe is the Mysterious Mushroom, not the drug materials. Horn, Bone and Aquatic Pal Fluids are Pal drops that every shop family stocks anyway (200, 200 and 300 gold), Beautiful Flower has 27 gathering nodes across Palpagos plus a 500-gold caravan entry, but the only standing counter that reliably sells Mysterious Mushroom is the Caravan Shop at 800 apiece — so the 20 the recipe wants are 16,000 gold on their own, and roughly 25,500 buys the entire bill outright if you would rather not forage for it.
Build it at the Medieval Medicine Workbench, the level 12 technology — the medicine line is separate from your ordinary workbench, and the drug recipes never appear on the handiwork bench no matter how far the tree unlocks. The Electric Medicine Workbench at 43 and the Advanced Medicine Workbench at 61 take the recipe as well, and so does the Ancient Workbench at 67. All of them want a Pal with Medicine Production suitability assigned; a base full of Handiwork Pals will leave the order sitting untouched, which is what usually stalls a first batch.
It is the top rung of a three-drink ladder that all share the same ten-second window, so the only question is how much you want to pay per burst. Suspicious Juice is +200% off 3 Beautiful Flower, 3 Horn, 1 Bone and 1 Aquatic Pal Fluids at 30,000 work. Strange Juice is +400% for 5/5/2/2 at 300,000 work. This one is +600%, and it costs 10/10/5/5 plus 20 Mysterious Mushroom at 1,000,000 work — thirty-three times the bench time of the bottom rung for three times the effect, and the bench takes far longer to produce one bottle than the bottle lasts. Unless you already have mushrooms piling up, two Strange Juices back to back is the cheaper way to buy the same twenty seconds of speed.
Alternatives and Upgrades
Other items at a similar tier, for when you want to weigh this against the rest of its class: