Strange Juice
Consume · Drug0★A juice that lifts the mood considerably; work speed rises by a large margin for a time while SAN drops just as sharply.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
It weighs almost nothing and stacks to 9,999, so there is no reason not to carry a full stack.
Where to Find Strange Juice
1 Pal drops Strange Juice when defeated or captured, which is usually the faster route if you are already out hunting — the drop list below is sorted by how reliably each one gives it up.
If you would rather just buy it, the seller is Caravan Shop at 5,400 Gold.
| How | Where | Details |
|---|---|---|
| Merchant | Caravan Shop | 5,400 Gold |
Using Strange Juice Well
The work-speed spike is real and it is over almost immediately. The food status effect runs for 10 seconds and carries a work-speed line of 400 — against a Salad (Salad) at 30 held for 600 seconds. That is more than thirteen times the boost for one sixtieth of the duration, so the total work moved is a fraction of what a cooked meal gives. Nothing about this item is a base buff: by the time a Pal has walked from the feed box back to its station the window has closed.
The second half of that same 10-second effect is a SAN-resistance line of -50000, and there is nothing else in the food tables anywhere near it — Pancake (Pancake) sits at +25 for 600 seconds, the shape you actually want in a feed box. Strange Juice restores 60 SAN the moment it is eaten and then opens a window in which sanity falls at a rate the game does not otherwise produce. Treat the 60 restore in the stat block as an opening balance, not a net gain, and keep this out of any feed box you are using to hold a base's mood up.
It is flagged off the handcraft menu, so there is no field-crafting it from a Beautiful Flower (Beautiful Flower) stack — a bench is mandatory, and the earliest one that takes drug recipes is the Medieval Medicine Workbench at Technology level 12. The craft is 300,000 work, half again a Cake (Cake) at 200,000, which ties up a bench and a high work-speed Pal for a long stretch. Against that, 5,400 Gold at the caravan merchant is a flat, instant price with no Horn (Horn) or Aquatic Pal Fluids (Aquatic Pal Fluids) spend behind it, and merchants restock — if you want these in quantity, buy them and leave the medicine bench on medicines.
Alternatives and Upgrades
Other items at a similar tier, for when you want to weigh this against the rest of its class: