
Semi-Auto Rifle
Weapon · WeaponAssaultRifle1★Semi-Auto Rifle is 37th of 70 weapons by attack, at 1,265 against the 15,000 of Charge Rifle.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
At 20 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 53,900 gold it is worth real money to a merchant.
Semi-Auto Rifle Crafting Recipe
Crafting it takes 56 materials across 3 types, and the bottleneck is almost always the 43× requirement — line that up first and the rest follows.
Where to Find Semi-Auto Rifle
Semi-Auto Rifle is not something you find lying around — you craft it, and the recipe is below.
Ammunition Semi-Auto Rifle Uses
Semi-Auto Rifle fires Assault Rifle Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Refined Ingot ×1, Gunpowder ×2 |
Schematics That Unlock Semi-Auto Rifle
Semi-Auto Rifle is not learned from the Technology tree — you need a schematic for it. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 1★ | Mount Obsidian, Snowfields, Enemy camp loot in the Desert +4 more (grade 4/5/6) · Supply drops in the Desert (8.43%) |
Alternatives and Upgrades
Step up from here and you get Overheat Rifle at 1,286 attack; step down and it is Laser Rifle at 1,250. That gap is the honest measure of whether an upgrade is worth the materials right now.
Other weapons at a similar tier, for when you want to weigh this against the rest of its class: