
Semi-Auto Rifle
Weapon · WeaponAssaultRifle3★Semi-Auto Rifle is 28th of 70 weapons by attack, at 1,495 against the 15,000 of Charge Rifle.
Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.
Details
At 20 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 78,340 gold it is worth real money to a merchant.
Semi-Auto Rifle Crafting Recipe
Crafting it takes 81 materials across 3 types, and the bottleneck is almost always the 61× requirement — line that up first and the rest follows.
Where to Find Semi-Auto Rifle
Semi-Auto Rifle is not something you find lying around — you craft it, and the recipe is below.
Ammunition Semi-Auto Rifle Uses
Semi-Auto Rifle fires Assault Rifle Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Refined Ingot ×1, Gunpowder ×2 |
Schematics That Unlock Semi-Auto Rifle
Semi-Auto Rifle is not learned from the Technology tree — you need a schematic for it. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 3★ | Mount Obsidian, Snowfields, Enemy camp loot in the Desert +5 more (grade 4/5/6) · Supply drops in the Desert (0.34%) |
Alternatives and Upgrades
Step up from here and you get Laser Rifle at 1,562 attack; step down and it is Overheat Rifle at 1,470. That gap is the honest measure of whether an upgrade is worth the materials right now.
Other weapons at a similar tier, for when you want to weigh this against the rest of its class: