Semi-Auto Rifle
Weapon · WeaponAssaultRifle0★Semi-automatic action gives it reasonable follow-up speed, and between easy aiming and solid firepower it suits mid-range fights.
Semi-Auto Rifle is 41st of 70 assault rifles by attack, at 1,150 against the 15,000 of Charge Rifle.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
At 20 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 43,200 gold it is worth real money to a merchant.
Semi-Auto Rifle Crafting Recipe
Crafting it takes 45 materials across 2 types, and the bottleneck is almost always the 35× requirement — line that up first and the rest follows.
Where to Find Semi-Auto Rifle
Semi-Auto Rifle is not something you find lying around — you craft it, and the recipe is below.
Every Tier of Semi-Auto Rifle
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 1150 to 1610, a 1.4x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Semi-Auto Rifle (this one) | 1150 | 1000 |
| 1★ | Semi-Auto Rifle | 1265 | 1500 |
| 2★ | Semi-Auto Rifle | 1380 | 2000 |
| 3★ | Semi-Auto Rifle | 1495 | 3000 |
| 4★ | Semi-Auto Rifle | 1610 | 4000 |
Ammunition Semi-Auto Rifle Uses
Semi-Auto Rifle fires Assault Rifle Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×20 | Refined Ingot ×1, Gunpowder ×2 |
Alternatives and Upgrades
Step up from here and you get Combat SMG at 1,224 attack; step down and it is Single-Shot Rifle at 1,100. The size of that step is what decides whether the crafting bill is justified yet.
Other assault rifles at a similar tier, for when you want to weigh this against the rest of its class: