Assault Rifle Ammo
Ammo · ConsumeBullet0★Rounds that chamber in the Assault Rifle and guns of the same class, made on a Weapon Assembly Line.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
It weighs almost nothing and stacks to 9,999, so there is no reason not to carry a full stack.
Assault Rifle Ammo Crafting Recipe
Crafting it takes 3 materials across 2 types, and the bottleneck is almost always the 2× requirement — line that up first and the rest follows. Each craft returns 20, so the real cost per unit is lower than the list suggests.
Where to Find Assault Rifle Ammo
If you would rather just buy it, the cheapest seller is Caravan Shop at 90 Gold, and 3 other shops stock it too.
It also shows up as world loot — junk hauls while fishing in the Snowfields, crates on the oil rigs and treasure chests in the Sakurajima, and 3 more pools besides, usually 5–10 at a time. Higher-grade chests carry the better rolls, so the ones guarded by a camp are usually worth the detour.
Chests inside Cherry Blossom Cave can hold it as well.
| How | Where | Details |
|---|---|---|
| Merchant | Caravan Shop | 90 Gold |
| Merchant | Desert Shop | 90 Gold |
| Merchant | Volcano Shop | 90 Gold |
| Merchant | Wander Shop | 90 Gold |
| World loot | Enemy camp loot in the Snowfields | Grade 1 · 34.2% chance · 10–20 at a time |
| World loot | Treasure chests in the Sakurajima | Grade 1 · 27.4% chance · 1–3 at a time · also in Cherry Blossom Cave |
| World loot | Junk hauls while fishing in the Snowfields | Grade 1 · 25.0% chance · 5–10 at a time |
| World loot | Enemy camp loot in the Desert | Grade 1 · 23.0% chance · 10–20 at a time |
| World loot | Fishing the treasure spots in the Sakurajima | Grade 1 · 17.5% chance · 1–3 at a time |
| World loot | Crates on the oil rigs | Grade 5 · 14.3% chance · 100–200 at a time |
| Dungeon chest | Cherry Blossom Cave | Chest loot |
Using Assault Rifle Ammo Well
The recipe is not free with the assembly line — it sits behind its own technology at level 45, and that costs a single technology point. Below 45 the only rounds you have are the ones you bought or looted, so a rifle picked up early runs dry unless you keep the merchants below on your route.
Do not assume the stockpile follows you up the weapon tiers. The two heavier guns in the class take their own rounds — the Heavy Assault Rifle runs on Heavy Assault Rifle Ammo (level 70, 2 Soralite Ingot and 10 Gunpowder a batch) and the Plasma Rifle on Plasma Rifle Ammo (level 78, Paloxite and Soralite Ingot plus a Bio Battery). Neither will touch a crate of these. What this ammo does cover is wider than the name suggests: the Semi-Auto Rifle feeds from the same box, so one Gunpowder line supplies both your spray weapon and your long-range shots.
Do the arithmetic before you commit a base to this. A craft turns 2 Gunpowder and 1 Refined Ingot into 20 rounds — exactly one magazine for a common Assault Rifle, two thirds of a magazine on the top-rarity one at 30, and a little under two loads for the 12-round Semi-Auto Rifle. Sustained rifle use is a Gunpowder line running constantly, not an occasional batch, which is why the oil rig crates matter out of proportion to their 14.3%: 100–200 rounds in one pull beats an evening at the assembly line.
Weapons That Fire Assault Rifle Ammo
15 weapons take Assault Rifle Ammo, which makes it worth stockpiling — one crafting run supplies the whole class.
Alternatives and Upgrades
Other ammunitions at a similar tier, for when you want to weigh this against the rest of its class: