
V2 Armor
Armor · ArmorBody4★[ULTRAKILL Collab] Patterned on the New Peace machine built in a distant land; the self-repair system was dropped and heavier plating put in its place.
V2 Armor is 25th of 145 body armours by defense, at 750 against the 1,092 of Cold-Resistant Ancient Armor.
Wearing it also carries the effects Cold Resistance Lv. 2, Heat Resistance Lv. 2, Attack Up (S) Lv. 4, which matters more than the raw numbers in the biomes that punish you for the wrong outfit.
It feeds no other recipe, which makes it a terminal item: craft what you will actually carry and stop there.
Details
At 35 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 1,384,920 gold it is worth real money to a merchant.
V2 Armor Crafting Recipe
Crafting it takes 562 materials across 4 types.
Where to Find V2 Armor
V2 Armor is not something you find lying around — you craft it, and the recipe is below.
Nothing drops this and no dungeon chest holds it. The recipe comes from a schematic sitting permanently on the Arena shop shelf at 1,000 Battle Ticket, so the only gate is arena wins — there is no roll to farm and no boss to hunt. Hold the schematic and the armor unlocks at a Production Assembly Line II.
The common V2 Armor is locked behind the ULTRAKILL Collab Set 2 node — Technology level 56 and 5 Ancient Technology Points, shared with the Core Eject Shotgun. The legendary is not on that node at all, so the arena schematic is a self-contained unlock: you never have to research the common set, and the 5 ancient points stay free for something else unless you actually want the shotgun.
Using V2 Armor Well
Straight upgrade over the common V2 Armor with no downside beyond the bill: defense 600 to 750, HP 215 to 1,900, durability 19,000 to 72,000. Both versions carry Cold and Heat Resistance Lv. 2, and the legendary stacks Attack Up (S) Lv. 4 on top — a +12% shot attack bonus the common one has no version of. The craft scales just as hard: 270 Plasteel against 40, 202 Pal Metal Ingot against 40, 80 High Quality Cloth against 20, plus 10 Ancient Civilization Parts the common recipe never asks for.
Same 1,000-ticket price as V1 Armor, different trade. V2 leads on flat defense 750 to 608; V1 answers with 2,112 HP against 1,900 and the Blood Is Fuel lifesteal that V2's plating replaced. Durability is 72,000 either way and both roll the same Attack Up (S) Lv. 4, so nothing separates them there. V1 is also the cheaper build — 5 Ancient Civilization Parts to V2's 10, on copper and Pal oil rather than plasteel, pal metal and cloth. Take V2 when you are already stacking mitigation and want the damage reduction to do the work; take V1 if you want sustain or want to spend fewer ancient parts.
Budget real time for the build. The legendary job is 12,000,000 work units against 400,000 for the common version — thirty times the crafting, on top of thirty times the plasteel. Queue it on the highest assembly line you own with your best Handiwork pals already assigned, and treat it as an overnight job rather than something you stand at the bench for.
At 1,000 tickets this ties V1 for the cheapest legendary schematic the arena sells — the Marksman Revolver schematic beside it is 1,300 — so a first serious run of arena wins should go on body armor before it goes on a legendary gun.
What V2 Armor Does
V2 Armor grants Cold Resistance Lv. 2: Temperature Resist Cold +2.
V2 Armor grants Heat Resistance Lv. 2: Temperature Resist Heat +2.
V2 Armor grants Attack Up (S) Lv. 4: Shot Attack +12.
Schematics That Unlock V2 Armor
The Technology tree hands you the plain V2 Armor at level 56 for 5 Ancient Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 4★ | Arena Shop — 1000 Battle Ticket |
Alternatives and Upgrades
Hexolite Armor sits just above it at 754 defense — only 4 more, close enough that it is a sidegrade rather than an upgrade. The next real step is Lightweight Hexolite Armor at 780; below it is Cold Resistant Hexolite Armor at 720.
Other body armours at a similar tier, for when you want to weigh this against the rest of its class: