
Single-Shot Rifle
Weapon · WeaponAssaultRifle4★One round per load and a slow reload between shots, traded off against sheer per-shot power.
Single-Shot Rifle is 6th of 70 assault rifles by attack, at 2,310 against the 15,000 of Charge Rifle.
This is where the crafting chain ends — nothing downstream consumes it, so a stockpile earns you nothing.
Details
At 20 weight each it eats carry capacity fast, so bring a mount or park a chest nearby. At 57,120 gold it is worth real money to a merchant.
Single-Shot Rifle Crafting Recipe
Crafting it takes 94 materials across 4 types.
Where to Find Single-Shot Rifle
The recipe is not on the Technology tree — it is locked behind a schematic you have to find first. The best single source is crates on the oil rigs at 1.8% per container, and the table below lists every tier and where each one drops.
One Pal drops Schematic 4 directly: Verdash (Verdash), and only its Alpha form, at 3% per kill. Everything else is chest luck — crates on the oil rigs are the best pool at 1.78%, then sea base enemy camp boss stashes in Mount Obsidian at 0.84%, treasure map digs at 0.26%, and Forest supply drops at 0.04%. The rigs are the only source that stocks tier 4 without stocking the rungs below it, so if you want the Legendary rather than fuse material, that is where to farm.
Using Single-Shot Rifle Well
This is the Legendary tier of the rifle, and it is not a Technology unlock — no amount of tech points will open it. You need Single-Shot Rifle Schematic 4, Single-Shot Rifle Schematic 4, sitting in your own inventory when you walk up to a Weapon Assembly Line; a copy stashed in a base chest never adds the recipe to the menu. The ordinary rifle (Single-Shot Rifle) sits at Technology level 36 for 3 points, so an early schematic can hand you the strongest version of the gun before you have researched the plain one.
It chambers Rifle Ammo, plain Rifle Ammo, which feeds no other weapon family in the game — the Semi-Auto Rifle and Assault Rifle both run on Assault Rifle Ammo instead. The magazine is one round at every rarity, base through Legendary. Upgrading buys damage and durability only, never capacity, so the Legendary's advantage lands entirely in the opening shot and never in a follow-up.
Every schematic tier fuses five-to-one, which makes building a Schematic 4 from the bottom a 125-copy project. Schematic 3 turns up roughly four to five times as often as Schematic 4 in the same chests — 4.18% against 0.84% in Mount Obsidian sea base stashes — so the fuse rate and the drop rates cancel out almost exactly. There is no arbitrage: keep every tier you find, fuse upward, and treat a lucky Verdash kill as the shortcut it is.
Against the Technology-tree rifle you would otherwise be carrying, this is 2,310 damage to 1,100 and 4,000 durability to 1,000 — a little over twice the hit, four times the service life. Materials are exactly double the tech recipe, 40 Refined Ingot and 40 Hardwood and 10 Polymer against 20/20/5, plus the 4 Ancient Civilization Parts you cannot mine. Ore is never the reason to wait; the parts are.
The craft is the slow part, not the shopping. Work is 2,240,000 against 70,000 for the tech-tree rifle — thirty-two times the labour, doubling at every rarity step. Extra materials do nothing for that number; only the Handiwork ranks of the Pals on the line do, so staff the Assembly Line with your best workers before you queue it rather than watching it crawl afterwards.
Every Tier of Single-Shot Rifle
The same piece exists at 5 rarities, and the gap is not cosmetic: attack runs 1100 to 2310, a 2.1x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.
| Rarity | Item | Attack | Durability |
|---|---|---|---|
| 0★ | Single-Shot Rifle | 1100 | 1000 |
| 1★ | Single-Shot Rifle | 1650 | 2000 |
| 2★ | Single-Shot Rifle | 1870 | 2500 |
| 3★ | Single-Shot Rifle | 2090 | 3000 |
| 4★ | Single-Shot Rifle (this one) | 2310 | 4000 |
Ammunition Single-Shot Rifle Uses
Single-Shot Rifle fires Rifle Ammo, and nothing else — running dry mid-fight is the usual way this weapon lets you down, so keep the recipe unlocked before you rely on it.
| Ammo | Yield | Craft cost |
|---|---|---|
| ×10 | Refined Ingot ×2, Gunpowder ×2 |
Schematics That Unlock Single-Shot Rifle
The Technology tree hands you the plain Single-Shot Rifle at level 36 for 3 Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.
Fastest route. Two routes to the top-tier Single-Shot Rifle schematic, and they are not measured in the same thing: about 33 kills hunting it directly from verdash (alpha), or roughly 60 containers farming the 3★ copy from sea base enemy camp boss stashes in the Mount Obsidian and fusing five. Which is faster depends on how long one of each takes you. Schematics fuse five-to-one, so a lower tier with better odds can beat the top tier outright. Counts are containers of that source, not time.
| Schematic | Rarity | Where it comes from |
|---|---|---|
| 4★ | Crates on the oil rigs, Mount Obsidian sea base camp stashes, Treasure map digs (tier 1) +5 more — best 1.8% (grade 3/4/5) · Supply drops in the Forest (0.04%) · Verdash (3%) |
Alternatives and Upgrades
Step up from here and you get Charge Rifle at 12,500 attack; step down and it is Plasma Rifle at 2,232. How far apart those two sit tells you whether to spend now or keep what you have.
Other assault rifles at a similar tier, for when you want to weigh this against the rest of its class: