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Tundra Outfit

Armor · ArmorBody4

A Cloth Outfit made in cold regions, meant for holding out in freezing climates.

Tundra Outfit is an early body armour: 131st of 145 by defense, so treat it as a stepping stone, at 40 against the 1,092 of Cold-Resistant Ancient Armor.

Wearing it also carries the effects Cold Resistance Lv. 2, Attack Up (S) Lv. 4, which matters more than the raw numbers in the biomes that punish you for the wrong outfit.

Nothing is crafted from it — it is an end product, so anything you make is meant to be used rather than banked as a component.

Details

Gold Value7390
Weight4
Max Stack1
defense40
hp112
durability1200
Cold Resistance Lv. 2Attack Up (S) Lv. 4

It does not stack, so every spare copy costs an inventory slot.

Tundra Outfit Crafting Recipe

What it really costs, once every sub-recipe is expanded
Work: 128000

Crafting it takes 14 materials across 3 types.

Where to Find Tundra Outfit

The recipe is not on the Technology tree — it is locked behind a schematic you have to find first. The best single source is treasure map digs (tier 1) at 0.8% per container, and the table below lists every tier and where each one drops.

There is a second way to get the Legendary schematic that nobody advertises: you can fuse lower grades upward. Five grade 4 schematics craft one Legendary, five grade 3 craft one grade 4, and five grade 2 craft one grade 3 — so the Legendary is 25 grade 3 copies or 125 grade 2 copies deep. Grade 2 is the floor; it has no fusion recipe of its own and has to be found. Each fusion job is only 1,000 work, trivial next to the 128,000 the armour itself costs, so the merges are free in practice and there is never a reason to leave a duplicate low grade rotting in a chest. What the maths kills is doing it on purpose. Tier 1 digs pay grade 3 at 4.808% and grade 4 at 1.923%, but each rung up needs five of the rung below while the drop rate only worsens two and a half times, so every step you fuse instead of dig costs you double. Farming 5 grade 4s takes roughly 260 digs and 25 grade 3s roughly 520, against about 130 digs for the Legendary outright. Fuse the leftovers you already have; do not go hunting the cheap grades hoping to climb.

The schematic drops from three pools and only one of them is worth your time. A tier 1 treasure map dig produces the Legendary copy on 0.769% of digs — about one per 130 — with the grade below it at 1.923% and the grade under that at 4.808%; the lowest schematic grade is absent from the map pool entirely, so digs that hit this line always give grade 2 or better. The same schematic sits in grassland dungeon chests at 0.0102%, roughly one per 9,800 chests, and in grassland fishing spots at 0.0035%, one per 28,600. Per container a dig is about seventy-six times better than a dungeon chest, and tier 1 maps are the cheapest map grade in the game, so digging is the only route that is not accidental.

Using Tundra Outfit Well

Rarity buys no extra warmth. Cold Resistance Lv. 2 is stamped on all five grades including the plain level 9 outfit, so the Legendary walks into exactly the same cold zones the crafted one does. What the ladder pays is a ranged-damage passive that scales with grade — 3%, 6%, 9%, then 12% at Legendary — and it applies to shot attack only, so a melee build gets nothing from the upgrade beyond the raw numbers. Those numbers are 40 defence against 25, 112 HP against 70, and 1,200 durability against 300. The durability is the quiet win: cloth armour has no cheap repair at that stage, so four times the lifespan matters more day to day than fifteen defence.

Treat it as a bridge, not a target. Cold Resistant Pelt Armor opens at Technology 18, and even its ordinary crafted version carries 45 defence, 140 HP, the same Cold Resistance Lv. 2 and ice damage resistance on top — a common piece that beats this Legendary outright nine levels later. Building this one costs an Ancient Civilization Part, which at level 9 means an Alpha boss you have probably killed once, and 128,000 crafting work against the base outfit's 4,000. So craft it only if a dig hands it to you early, park your best Handiwork pal on the bench, and keep it after Technology 18 as a spare — its 1,200 durability is double what the plain pelt version carries.

Every Tier of Tundra Outfit

The same piece exists at 5 rarities, and the gap is not cosmetic: defense runs 25 to 40, a 1.6x swing. Which one you end up with is decided by the rarity of the schematic you built from, not by the recipe — so a legendary copy of this is worth more than the next item up built from a common one.

RarityItemDefenseHPDurability
0Tundra Outfit2570300
1Tundra Outfit3291450
2Tundra Outfit3598600
3Tundra Outfit37105900
4Tundra Outfit (this one)401121200

What Tundra Outfit Does

Tundra Outfit grants Cold Resistance Lv. 2: Temperature Resist Cold +2.

Tundra Outfit grants Attack Up (S) Lv. 4: Shot Attack +12.

Schematics That Unlock Tundra Outfit

The Technology tree hands you the plain Tundra Outfit at level 9 for 3 Technology points, but nothing above that base version — the rarer builds are schematic-only. One schematic grants the recipe, and they are world loot — chests, boss Pals and the late-game pools — rather than anything you research. Higher-rarity copies of the same schematic raise the quality of what you end up crafting.

Fastest route. The fastest route is treasure map digs (tier 1), and the reason is the ladder rather than the top rung: that pool stocks every tier, so the common copies it hands you fuse upward into the one you want. Counting them, a top-tier Tundra Outfit schematic works out at roughly 74 containers against the 130 the 4★ drop rate alone suggests. Spare low tiers are progress, not clutter. Schematics fuse five-to-one, so a lower tier with better odds can beat the top tier outright. Counts are containers of that source, not time.

SchematicRarityWhere it comes from
Tundra Outfit Schematic 44★Treasure map digs (tier 1), fishing in Grasslands, Grasslands chests — best 0.8% (grade 1/2/5)

Alternatives and Upgrades

Tropical Outfit matches it exactly at 40 defense — those two differ in what they resist and what they weigh, not in raw defense, so picking between them is a swap rather than an upgrade. The next real step is Heat Resistant Pelt Armor at 45; below it is Tropical Outfit at 37.

Other body armours at a similar tier, for when you want to weigh this against the rest of its class:

Tundra Outfit (4★) — How to Get & Uses | Palworld Database